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 Post subject: Luftrausers
PostPosted: Wed Mar 19, 2014 15:12 
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Out today on steam for £6.29

http://store.steampowered.com/app/233150/

Out tomorrow for £7.29 on PS3 / Vita (cross buy)

Reviews :

EGM 9.0 - http://www.egmnow.com/articles/reviews/ ... trausers/#
Eurogamer 9.0 - http://www.eurogamer.net/articles/2014- ... ers-review

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http://blog.eu.playstation.com/2014/03/ ... ion.com%29

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The life and times of LUFTRAUSERS, out tomorrow on PS3 and PS Vita

Vlambeer’s Rami Ismail on his dogfighting epic’s long and winding road to launch

Many of you that have visited one of the countless videogame events we’ve attended around the world will already have played the spectacular 2D dogfighting game that is LUFTRAUSERS. We started the project halfway through 2011, when Jan Willem at Vlambeer was staring out of a window on a late flight from San Francisco to Amsterdam after the annual Game Developers Conference. He decided he wanted to expand on a little prototype we made back in 2010.

The pitch Jan Willem had for me was simple: the prototype had been made in two days, but had been played by hundreds of thousands of people. Jan Willem felt we might’ve run into something special with the simple high score game we had released for free to the internet. We started working on an improved version of our little 2D dogfighting game in just four colours.

We made a deal not to play the original until the new version was as good as we remembered the original to be, and were surprised at how much of a struggle it was to get LUFTRAUSERS to feel as good as we remembered the original.

We added bigger explosions, we worked on a dynamic camera system that would always try and track where the most action was, we added trails of smoke on crashing jets, and we even added extra colours to the palette. It still took us almost a month to achieve the same level of speed, of chaos, and of impact that the far simpler original had.

When we played the original again for the first time, we were baffled. Compared to the early builds of LUFTRAUSERS we’d been playing, the old version had become completely stale. You know that effect you have when you’re talking about a really old game that you love, and when you play it it turns out to not be that great? That’s because your memories of a game are not as much about what actually happens on screen, but about how you’re feeling and what you’re thinking while playing them. Our original game made people feel like the best fighter pilot in the world, as if they skimmed right over the water line taking out a squadron of enemy fighters. LUFTRAUSERS actually allowed you to do that.

In other words, we decided to commit to the game. We were still dealing with a whole bunch of nonsense from when our iOS title Ridiculous Fishing was cloned, so instead of going fully independent on this title, we reached out to our good friends at Devolver Digital to help us out. They looked at it, nodded sagely and proceeded to send a contract for us to sign without question. LUFTRAUSERS was signed.

Shahid Ahmad at SCEE was next on our list of people we wanted to talk to. We loved working with him on Super Crate Box for PlayStation Mobile, so we met up with him in a little food place just across from the SCEE offices in England. He asked what we were working on and we pitched LUFTRAUSERS to him. Shahid, without exaggeration, proceeded to negotiate with us on the spot, scribbled down the name of the game on a coaster, added a few terms to the thing and went back to the offices.

The developer kits for the PlayStation 3 and PlayStation Vita arrived pretty much within the week. We expanded the team on LUFTRAUSERS with additional programmers. We thought we’d be good to hit the spring of 2012. That turned out to be overly hopeful.

Vlambeer has made games for PC and for iOS – successful games, games that won awards and boasted hundreds of thousands of players. Console development is a completely new story for us though. We needed time to adapt, to figure out how to make things not just work, but make them work perfectly. On PC, the variety of configurations means you just sort of have to accept that it won’t work exactly the same on every computer. With a console, you have the one exact specification and there’s this automatic urge to make everything flawless. In a strange way, it’s kind of addictive.

We got stuck in that little loop of trying to make LUFTRAUSERS better for almost a year and a half, and we started showing what was essentially a finished game at events around the world. If you’re a fan of ours, chances are that you’ve played the game and talked to us at one of those events. We took your feedback home, and we’d polish the game a bit more before taking it out to the next event.

Instead of one airplane, LUFTRAUSERS suddenly allowed you to build 125 airplanes; and instead of one pumping KOZILEK soundtrack the game now features one for every airplane you can build. The amount of enemies doubled, the amount of colours doubled, the amount of effects quadrupled, and mechanically we added missions and combos to the game.

We had scoped small, but we knew we weren’t doing the game justice that way. We kept working as the launch date slipped, and then the new launch date slipped as well. We weren’t quite where we wanted yet. Eventually, it became 2013, and people stopped giving suggestions on how they’d improve the game at events. We were ready to wrap up.

PlayStation would quickly check for certification issues, so we had to go through ‘cert’ to release the game. Certification is a stringent set of rules, rules that all exist to make sure gamers get the experience they expect on their PlayStation 3 and PS Vita devices. It is also a way tougher process than most people realise – and getting our little seven-coloured game to match the many rules that a console game had to adhere to was pretty rough. Any game developer that has ever gone through ‘cert’ before will warn new developers of just how tough it is, and even with all the warning up front it still was tougher than we thought.

The game was stuck in certification for a while. We’d make some fixes, send it to QA, get a list of things to fix and then fix those. 2013 became 2014, and we ended up spending some of the time tweaking yet some more things. Throughout all of this, the teams at Devolver Digital and Sony have been extremely supportive of a new studio trying to find its place in the console world, and we really appreciate everything they have done for us over the past year and a half. We knew how to make good, tight arcade games – and they helped us figure out how to bring that Vlambeer-style gameplay you know us for to consoles.

LUFTRAUSERS is ready. We are really proud and excited to now bring this game to PlayStation 3 and PlayStation Vita tomorrow, 19th March (priced £7.29/€8.99/AU$13.25, with 20% discount for PS Plus members), and we can’t wait for you to finally get your hands on the game. With over 125 LUFTRAUSERS to build – each with a unique soundtrack – there are many ways to take on the ridiculously overwhelming amount of action we’re about to throw your way.

Get ready to raus!


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 15:32 
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This was next to Hotline Miami 2 at that games show. Did I ever mention my journalistic credentials? That's because they're imaginary.

I never played this, but it looked... like the video above. No idea if it's fun or not but there was scarcely a person on it. Or Hotline 2. Gamers are stupid.


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 15:41 
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Yes, this looks great. I shall be checking it out on the Vita most likely.

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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 16:59 
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Saturnalian wrote:
I never played this, but it looked... like the video above. No idea if it's fun or not but there was scarcely a person on it. Or Hotline 2. Gamers are stupid.


You ignored the chance to have a go on the Oculus so you could play with the bloody PS4.


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 17:04 
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Bamba wrote:
Saturnalian wrote:
I never played this, but it looked... like the video above. No idea if it's fun or not but there was scarcely a person on it. Or Hotline 2. Gamers are stupid.


You ignored the chance to have a go on the Oculus so you could play with the bloody PS4.


To be honest, I ignored the Oculus while I was queuing for 2 hours to play Dark Souls 2. The queue wasn't quite so bad for the Oculus but the crowd that formed around the person playing was quite intimidating!


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 17:22 
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Saturnalian wrote:
Bamba wrote:
Saturnalian wrote:
I never played this, but it looked... like the video above. No idea if it's fun or not but there was scarcely a person on it. Or Hotline 2. Gamers are stupid.


You ignored the chance to have a go on the Oculus so you could play with the bloody PS4.


To be honest, I ignored the Oculus while I was queuing for 2 hours to play Dark Souls 2. The queue wasn't quite so bad for the Oculus but the crowd that formed around the person playing was quite intimidating!


You tit.


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 17:52 
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Bamba wrote:
Saturnalian wrote:
Bamba wrote:
Saturnalian wrote:
I never played this, but it looked... like the video above. No idea if it's fun or not but there was scarcely a person on it. Or Hotline 2. Gamers are stupid.


You ignored the chance to have a go on the Oculus so you could play with the bloody PS4.


To be honest, I ignored the Oculus while I was queuing for 2 hours to play Dark Souls 2. The queue wasn't quite so bad for the Oculus but the crowd that formed around the person playing was quite intimidating!


You tit.

Dark Souls 2 > VR


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 18:19 
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Out now on the PS Store

http://savygamer.co.uk/2014/03/19/luftr ... vita-7-29/

£5.83 if your a PS Plus member


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 18:44 
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Bamba wrote:
Saturnalian wrote:
Bamba wrote:
Saturnalian wrote:
I never played this, but it looked... like the video above. No idea if it's fun or not but there was scarcely a person on it. Or Hotline 2. Gamers are stupid.


You ignored the chance to have a go on the Oculus so you could play with the bloody PS4.


To be honest, I ignored the Oculus while I was queuing for 2 hours to play Dark Souls 2. The queue wasn't quite so bad for the Oculus but the crowd that formed around the person playing was quite intimidating!


You tit.


That was one of the comments said to the person on the Oculus.


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 18:47 
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This is really good.


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 19:33 
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I forgot about this - how vain

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LewieP wrote:
This is really good.


Sold.

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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 19, 2014 19:33 
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I forgot about this - how vain

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(Unless they give it to me for free before I finish dark souls).

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 Post subject: Re: Luftrausers
PostPosted: Thu Mar 20, 2014 10:10 
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I'm loving this. I suck at it, but its just so polished you can't help but have a great time. Be interesting to see if I tire of it quickly as I rarely (although not never) enjoy 2d shooters.

It reminds me a lot of an old two player side-on dogfighting game for the Amiga. Came on a magazine cover disk I think. Had lovely stall mechanics.


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 Post subject: Re: Luftrausers
PostPosted: Thu Mar 20, 2014 10:14 
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Doctor Glyndwr wrote:
It reminds me a lot of an old two player side-on dogfighting game for the Amiga. Came on a magazine cover disk I think. Had lovely stall mechanics.

I think it was called Biplanes.

Amiga Format 33 (Apr 1992)

I loved that game.

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 Post subject: Re: Luftrausers
PostPosted: Thu Mar 20, 2014 10:18 
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British Nervoso wrote:
Doctor Glyndwr wrote:
It reminds me a lot of an old two player side-on dogfighting game for the Amiga. Came on a magazine cover disk I think. Had lovely stall mechanics.

I think it was called Biplanes.

I loved that game.


Yip - very biplanes feel - it also in places reminds me a little of thurst with the gravity mechanic in place.

An example of a really simple set of mechanics / rules , with a simple artstyle giving a fun game.


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 Post subject: Re: Luftrausers
PostPosted: Thu Mar 20, 2014 10:21 
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If I weren't playing Dark Souls 2,I'd get this. Remind me when I've finished playing Dark Souls 2.

Dark Souls.

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 Post subject: Re: Luftrausers
PostPosted: Thu Mar 20, 2014 12:33 
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There's a groovy Flash version, too: http://www.onemorelevel.com/game/luftrauser

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 Post subject: Re: Luftrausers
PostPosted: Thu Mar 20, 2014 16:05 
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This is fun - suits the Vita perfectly.

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 Post subject: Re: Luftrausers
PostPosted: Thu Mar 20, 2014 22:09 
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I forgot about this - how vain

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Bought this. Man I need a vita. I have so many games better suited for it.

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The Rev Owen wrote:
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 Post subject: Re: Luftrausers
PostPosted: Sat Mar 22, 2014 18:14 
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Had a bit of time to try this out today.


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 Post subject: Re: Luftrausers
PostPosted: Sat Mar 22, 2014 18:20 
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Twat.


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 Post subject: Re: Luftrausers
PostPosted: Sat Mar 22, 2014 18:25 
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British Nervoso wrote:
Had a bit of time to try this out today.


You do appear to be losing to Choctopus. What a loser.


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 Post subject: Re: Luftrausers
PostPosted: Sat Mar 22, 2014 18:31 
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SavyGamer

Joined: 29th Apr, 2008
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I broke 20k this morning.


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 Post subject: Re: Luftrausers
PostPosted: Sat Mar 22, 2014 19:20 
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juist bought it two.. but reminds me more of that raputin's biplane game with all those different planes late in the life of the amiga.. jet strike?

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 Post subject: Re: Luftrausers
PostPosted: Sat Mar 22, 2014 20:48 
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LewieP wrote:
I broke 20k this morning.

My leaderboard says otherwise.

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 Post subject: Re: Luftrausers
PostPosted: Sat Mar 22, 2014 22:05 
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SavyGamer

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PSN or Steam? I have it on both, broke 20k on Vita.


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 Post subject: Re: Luftrausers
PostPosted: Sat Mar 22, 2014 22:06 
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LewieP wrote:
PSN or Steam? I have it on both, broke 20k on Vita.

PSN. Add me: SilentElk

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 Post subject: Re: Luftrausers
PostPosted: Sun Mar 23, 2014 15:24 
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I do seem to have an issue with scores uploading - my highest yesterday was about 12000 but the scoreboard just keeps my listing at 9000 - and i just got 19000 but again - scoreboard shows me at 9

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 Post subject: Re: Luftrausers
PostPosted: Sun Mar 23, 2014 16:34 
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My 19 seems to have 'stuck' this time and with the last set of unlocks I feel i should be doing much better with this new combination but its not quite working

Cannon (the best gun as far as i'm concerned)
Melee so no crash / impact damage
Underwater so no damage from hitting the water

With this i can sorta skip along at sea level taking out ships for big points the issue is when i get close i often get pummeled by their bullets which are taking me out - i'm getting 7 and 8 thousand pretty regularly with this but I think if this would just click then i'd be doing much better

My high score was I think with Canon / Gun propulsion / nuke


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 Post subject: Re: Luftrausers
PostPosted: Sun Mar 23, 2014 16:35 
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SavyGamer

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It's all about the laser.


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 Post subject: Re: Luftrausers
PostPosted: Sun Mar 23, 2014 17:32 
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LewieP wrote:
It's all about the laser.


I really cant get it working - whereas the cannon i know i can fire when there is a plane right in front of me and it takes it out + all the others around it with the explosion

It also takes out boats with a single shot (or sometimes 2 depending on where it hits)


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 Post subject: Re: Luftrausers
PostPosted: Sun Mar 23, 2014 18:19 
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SavyGamer

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If you listen carefully to the sound, the laser is good for killing boats even when they are off screen.


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 Post subject: Re: Luftrausers
PostPosted: Sun Mar 23, 2014 19:49 
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It's all about the homing missiles and gungine for me. Head down and fire at boats with the missiles, then turn around and batter them with the gungine on the way back up again.

Can't seem to decide what the best armour I've unlocked so far, though.

I can't seem to destroy blimps either. I get close and they massacre me.

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 Post subject: Re: Luftrausers
PostPosted: Mon Mar 24, 2014 16:21 
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Some game breaking builds they played around with

http://www.vlambeer.com/2012/08/07/why- ... ftrausers/

The Cannon Cannon - when you fire a cannon and it hits then it fires out normal cannons

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Quote:
This is pretty much the best part about game design. “What would happen if instead of debris, the cannon exploded into homing missiles?”

Well, this would happen.


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Quote:
Okay, one more. What if homing missiles dropped bombs and fired lasers?


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Quote:
And now back to that cannon that exploded into homing missiles, but with these new bomb-dropping laser firing missiles?


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To finish this post up neatly, take a look at this homing spread machinegun with bomb dropping missiles.


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 Post subject: Re: Luftrausers
PostPosted: Mon Mar 24, 2014 16:24 
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Those would really make my life a lot easier.

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 Post subject: Re: Luftrausers
PostPosted: Mon Mar 24, 2014 16:25 
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British Nervoso wrote:
Those would really make my life a lot easier.


Its a really fun game as it is but it would be nice to unlock weird and unusual combinations like that to play around with.


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 26, 2014 23:17 
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Trying to decide what platform to get it on. Any ideas as to whether the vita version displays less of the play area?


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 Post subject: Re: Luftrausers
PostPosted: Wed Mar 26, 2014 23:38 
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Mr Dave wrote:
Trying to decide what platform to get it on. Any ideas as to whether the vita version displays less of the play area?


Its 'full screen' on the Vita but dont know if thats scaled down - it does allow you to shoot things off the screen but i've no idea what the pixel count of it vs the steam one is.

The game is another one that does really work well on vita for a quick blast and then onto something else


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 Post subject: Re: Luftrausers
PostPosted: Thu Mar 27, 2014 7:40 
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Vita über alles.

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 Post subject: Re: Luftrausers
PostPosted: Thu Dec 25, 2014 0:15 
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Bad Girl

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Merry Christmas bitches! Number 1!


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 Post subject: Re: Luftrausers
PostPosted: Thu Dec 25, 2014 0:21 
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What the hell is wrong with you?


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 Post subject: Re: Luftrausers
PostPosted: Thu Dec 25, 2014 0:22 
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That was meant to be a light-hearted reference to the fact your screenshots always come out at odd angles but it looks amusingly like I'm just brutally questioning your entire being there.


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 Post subject: Re: Luftrausers
PostPosted: Thu Dec 25, 2014 0:50 
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If you click on it, it's the right way up.

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