Gah! I've put about seven hours into this bloody game now and can't decide if I like it or not. Every time I decide it's rubbish it pulls me back in, every time it makes me think it's great it then turns around and flings poo at me.
Here are my blog entries, to illustrate.
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Played for about an hour and a half. The actual fighting seems incredibly simple and easy so far, but everything outside the fights seems incredibly complicated and bewildering. I have no idea how jobs and abilities work as yet. I think that your job dictates which abilities you can learn, along with your current equipment, but I'm not sure. And there seem to P,R and A abilities, or something. My main character has an ability I can put in an A slot, which lets him use a shield, but he seems to be able to use a shield anyway without it being there. Maybe because of his current job, I'm not sure.
Anyway, I'll play it a bit more and if I don't get a handle on it all within another couple of hours I think I'll go back to Disgaea, which was the original plan anyway.
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I'm not sure I like this. I did play it for about three hours last night, which would suggest that I do like it, but it annoyed it me a fair bit.
I don't think I like the jobs and abilities system. Rather someone having a class, you learn skills from bits of equipment, but only if you've currently got the correct job set. So everyone changes jobs every couple of fights. My main character was a soldier, but is now an archer. My black mage became a white mage, then a beastmaster. My thief was an animist, but is now a moogle knight. That's confusing enough on its own, trying to remember during a fight who's meant to be doing what. But it's made more confusing by the menus. It's far too easy to end up forgetting to put abilities and equipment back after a job change - and it's a pain when you do remember. Especially when you have to fiddle about in the Unit Info menu, then pop off to the shop for a bit, then go back and fiddle some more. I wouldn't be surprised if it turned out I was spending more time on micromanagement than on fighting. I long for a step-by-step series of screens that would lead me through the process more easily.
Also, the law system is completely unfair. It's one thing not to be able to perform certain actions - but when your characters are taken over by the enemy then you still get penalised if they use the forbidden actions. So my archer last night was charmed by some horrible monster and attacked a friendly unit, using his bow. Which was forbidden. Law broken. Gah!
So, yeah, I don't like those bits. But there's still something compulsive about it. I need even more time with it to decide on a final verdict.
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A few more hours last night and I decide I like this. I understand the job system well enough now to deal with the interface and I'm just living with the fact that sometimes I'll break the law through no fault of my own.
A couple of notable things happened last night.
The first was that I got a new party member, a thief. I'm not going to change her job, despite the fact that she's mastered all her current thief abilities, because I want to find one more thief ability for her and then turn her into a ninja. I would give her some other abilities while I waited for a piece of equipment with a thief ability on it to appear, but it's warning me that if she changes jobs from thief she won't be able to go back until she has the correct prerequisites to do so. Not knowing what those are, I think it's easier just to keep her as a thief for now.
The other thing was that I did my first clan trial, which gives me an extra choice of bonus at the start of a battle and gives my clan a new title. I had to defeat an enemy, which turned out to be easy. My fencer got the first action of the game and ran up to the enemy and stared it down until it ran away. Fair enough. Clan Lando now have the title of Scouts, which is nice.
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No, okay, this laws stuff is really, really annoying me now. Last three fights.
A clan trial, not allowed to target enemies two or more spaces away. Target an enemy diagonally next to me. Law broken.
A clan trial, not allowed to perform actions that use MP. I use Moogle Lance, which, er, doesn't use any MP and am told I've broken the law. What? Huh?
A straight fight, not allowed to do more than fifty points damage in a single hit. I use a normal attack, get some amazing critical hit that does twice normal damage and - oh no! - I've broken the law.
I'm sorry. It's just broken. Especially the second one.
I don't mind the laws being there and making you change your tactics, but when they're unclear, down to luck or just plain broken it's really, really rubbish.
Is anyone else playing it? It just makes me want to smash things sometimes, but it's such good fun when it's not BEING SHIT IN CAPS now I've got a handle on the jobs system and the interface.