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 Post subject: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 20:45 
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ugvm'er at heart...

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Hope everyone enjoyed that, I certainly did from my side of the bench!

Apologies if it was too complex, and for any mistakes I made along the way, but a couple of scenarios popped up that I didn't think about.

So, who won?
Well, the town killed all the bad guys, so all the innocent bystanders hit their primary win, but killing all the bad guys meant that none of the good power roles hit their primary, Batman hit his secondary, so did the jailor, so did the policeman.
However, one person got to their primary first as far as I can work out, so the overall winner is Grim..., congratulations!

MVP is a toss up between Mr Russell and Grim... Mr Russell got very lucky with a couple of his investigations, but roleclaimed at the right time and basically won the game for the town from then on. However, Grim...'s attack on Alarm was not a random one, and he picked up on something that even I missed, and I knew who everyone was! He also pegged Robin too. Grim... had no-one to talk to privately so he was basically pinging ideas to me about people every so often, which I studiously ignored. I think he just wanted to show off. I think MVP has to go to Grim... for the Superman kill.

:belm: award has to go the the henchmen, totally wiped out by day 2, well done guys :D Not your fault, but funny :)

Here is the spreadsheet of all the night actions.
If the pic doesn't work, the actual file is attached.

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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 20:48 
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ugvm'er at heart...

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The other highlight for me, was both Batman and Robin independently realising at virtually the same time, and then privately pm'ing me, regarding the fact that Robin was actually a bit of a bastard, and his secondary was essentially to get Batman killed :D


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 Post subject: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 20:48 

Joined: 7th Nov, 2008
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Good fun & I survived to the end :)


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 20:57 
SupaMod
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/bows

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 20:59 
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Peculiar, yet lovely

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I would like to thank the supervillains for killing most of the henchmen for us :D

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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:00 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38652
I played an utter blinder.

In bizzaro scum


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:02 
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sinister agent wrote:
I would like to thank the supervillains for killing most of the henchmen for us :D

/clears throat, points at a certain grinning lunatic

[edit] Oh wait, and Binary Boy

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:03 
Awesome
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Ace stuff, thanks for running it Trooper.
So what did you pick up on Grim...?

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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:06 
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Trooper wrote:
The other highlight for me, was both Batman and Robin independently realising at virtually the same time, and then privately pm'ing me, regarding the fact that Robin was actually a bit of a bastard, and his secondary was essentially to get Batman killed :D


Haha. Robin realised as well? Good job I made my roleclaim out in public early then! One of the first PMs I sent to Slightly Green was to say about how OUR secondary conditions were all bad guys dead, and hoping he wouldn't try and get me killed. The perfect opportunity would have been when I was fighting Curio!

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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:07 
SupaMod
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Too many threads!

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:08 
SupaMod
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Must confess, my fingering of Robin (...) was because I figured the first thing Batman would do was to throw Robin in jail - which is sort-of what happened :)

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:10 
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Grim... wrote:
Must confess, my fingering of Robin (...) was because I figured the first thing Batman would do was to throw Robin in jail - which is sort-of what happened :)


My worst thought was that a bad guy would not strike again after someone got thrown in jail, and stayed hiding out in the open waiting until we lynched the jailees.

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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:13 
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Peculiar, yet lovely

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Mr Russell wrote:
Grim... wrote:
Must confess, my fingering of Robin (...) was because I figured the first thing Batman would do was to throw Robin in jail - which is sort-of what happened :)


My worst thought was that a bad guy would not strike again after someone got thrown in jail, and stayed hiding out in the open waiting until we lynched the jailees.


Yeah, I wondered briefly whether the Joker might be playing a risky precision strike game - investigating people, then offing key people when he found them. That would have put SG in an awkward position.

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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:15 
SupaMod
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Mr Russell wrote:
Grim... wrote:
Must confess, my fingering of Robin (...) was because I figured the first thing Batman would do was to throw Robin in jail - which is sort-of what happened :)


My worst thought was that a bad guy would not strike again after someone got thrown in jail, and stayed hiding out in the open waiting until we lynched the jailees.

Thought about it, but I figured there was more advantage in thinning out the numbers.
Turns out that might not have been right, of course :)

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:16 
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Well played Grim... I didn't have you pegged.

The Jail thread doesn't look like it was used very much.


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:21 
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And I really thought you would have tried to kill me.

I was desperately trying to think of a way to say to gospvg "don't arrest me tonight. I know I keep saying arrest me, but don't bother, because I'll kill instead." but there was no way to do that without tipping off anyone else, thereby leaving me open to be killed without having passed on my info about kalmar and kovacs.

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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 21:47 
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ugvm'er at heart...

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I think the jail idea worked quite well, but would probably been just as effective without the jail thread and communication stuff, sorry craster! :D


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 22:05 
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Paws for thought

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Trooper wrote:
I think the jail idea worked quite well, but would probably been just as effective without the jail thread and communication stuff, sorry craster! :D

I get the impression it may be too strong a method for the town. At least so long as the kill roles were singular.


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Sun Mar 06, 2011 22:41 
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Level 6 Laser Lotus

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Cheers for a great game trooper, posting from phone so can't be arsed to type more at mo :DD
Gg all

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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Mon Mar 07, 2011 0:29 
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Good game, good townie win! Just sorry I couldn't contribute much this time around!


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Mon Mar 07, 2011 8:45 
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ugvm'er at heart...

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Some lessons to be learned next time, i'd like to run it again at some point with a few rule modifications.
I was mildly concerned that sinister was going to get himself lynched very early on, which would have screwed the whole jail idea, but he somehow managed to talk himself out of it!


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 Post subject: Re: SuperScum 2 : Post Mortem
PostPosted: Mon Mar 07, 2011 13:50 
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Excellent Member

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Thanks for running the game Sooper Trooper. :)

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