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 Post subject: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 20:48 
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ugvm'er at heart...

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The dust settles on an eventful night of activities...

Oh no! It seems Gilly has met with an unfortunate accident! Or is it an accident? Curled in her dead fist is a note saying "Think you're clever? Well, i'm a genius, you didn't see this coming did you?" The note is signed "LL"
Gilly didn't deserve this, she was only an Innocent Bystander


Wait...


10 HIT Malc
20 GOTO 10

Malc has also met his end, in a very binary fashion.
Mald did deserve this though, as he was a Henchman



Still more!

The jail cells are slightly less cold tonight, the warm body of Slightly Green is doing its best to heat the bare concrete floor, while he sobs into his gruel.


Jail rules reminder:
A jailed person will have access to the jail thread and will be able to publicly communicate with everyone in jail via that thread.
Normal non-jailed players cannot see the jail thread
A jailed person can choose to privately communicate with whoever they want who is also in jail.
A jailed person can still communicate in the main thread.
A jailed person can still vote.
A jailed person has no night actions.
A jailed person is immune from night actions.
Roles are not revealed when arrested.
Jailed players still keep their win conditions.
If the Jailor is killed, all jailed players are released and go back to their original ruleset.
A jailed person can still be lynched.


[Playerlist]
Alarm
Bobbyaro
Craster
Curiosity
DavPaz
flis
GazChap
goddess jasmine
gospvg
Grim...
Joans
Jon.J
kalmar
KovacsC
Mr Russell
sinister agent
Slightly Green
[/playerlist]

Jailed List
Slightly Green

Rules
viewtopic.php?f=8&t=6834

Deadline
Day 2 ends 2pm Thursday.

With 17 players alive, 9 votes are required for a lynch, and 13 nolynch votes are required to not lynch anybody.
http://www.beexcellenttoeachother.com/counter/

Can a mod do the deed with the jail list and dead list permission? Ta.


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 21:05 
SupaMod
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Done.

Well that's one run good luck, one bad luck, and one unknown. I assume from the description the two kills were Lex and Brainiac?

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 21:08 
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Sounds about right to me. So Jokey either investigated, was roleblocked, or his target protected, and presumably our heroes investigated or protected. Which is probably a good idea.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 21:19 
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Given that Brainy's win condition is to kill Superman, I'm rather surprised he didn't investigate.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 21:31 
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He might as well just kill randomly though, surely? If he hits superman, superman will die, so he wins anyway.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 21:33 
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Craster wrote:
Given that Brainy's win condition is to kill Superman, I'm rather surprised he didn't investigate.


I'm not, his investigate only gives the primary win condition of whoever he investigates.


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 21:52 
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Poor Gilly. Batman must be gnashing his teeth in anger at the death of an innocent


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 22:12 
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sinister agent wrote:
Sounds about right to me. So Jokey either investigated, was roleblocked, or his target protected, and presumably our heroes investigated or protected. Which is probably a good idea.


I don't think the Joker would have investigated. I think he tried to kill a super character and roleblocked them.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 22:16 
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I reckon the policeman would have made the arrest, which means Superman protected someone. Does anyone want to own up to having been cradled in his loving arms?

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 22:18 
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Hm. Didn't think of that. Also I don't think he could have been roleblocked either, so I was wrong there. Superman's a bit fucked then, if that's what happened.

That'd mean the cop or Batbutt went for Green, then. Hm. I dunno what to make of this, to be honest.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 22:22 
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Mr Russell wrote:
I reckon the policeman would have made the arrest, which means Superman protected someone. Does anyone want to own up to having been cradled in his loving arms?


Nobody protected me, for the record. I mention this because I asked for it yesterday, and if I don't, somebody's going to belm at me for it. So either Superman was blocked by the joker or did something else.

The latter seems more likely.

It's also possible that several people arrested the same person. Doubt it, though.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 23:12 
SupaMod
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That's pretty good for the town, I reckon.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Tue Mar 01, 2011 23:23 

Joined: 7th Nov, 2008
Posts: 2306
2 out already 1 on each side - sides are still even.
Lets see what today brings


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 0:05 
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Just for the record i wasn't cradled in his loving arms :(

Lonely in here...just me and a bucket, any chance of some nice curtains Mr Jailer? And am i eligible for any legal aid?

Other than a innocent man and a innocent bystander being taken out of the game it wasn't to bad a night for us all as we got a henchman out of the way.

*scratched name on the wall*

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 0:06 
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Let's also hope that Slightly Green isn't one of our power roles.


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 0:14 
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If he is, he could say so. No harm, surely?


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 0:34 
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I can see the jail thread.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 0:36 
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DavPaz wrote:
If he is, he could say so. No harm, surely?


As long as the jailer doesn't get killed.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 1:36 
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Surprisingly few people dead/jailed.

I suspect that at least one person was targetted for two actions, though jailing come before killings, so perhaps not.

Plenty of time before our deadline for a lynch to let anyone with info to come forward.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 8:23 
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Mr Russell wrote:
I can see the jail thread.


hmm... Mods?

Oh, and poor dead malc can't see the jail thread...


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 9:18 
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Mr Russell wrote:
DavPaz wrote:
If he is, he could say so. No harm, surely?


As long as the jailer doesn't get killed.

Yeah, not a risk I think anyone should take.


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 9:47 
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This place is nasty, no sky TV, no pool tables.....only me and mr sock...

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 Post subject: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 9:54 

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Slightly Green wrote:
This place is nasty, no sky TV, no pool tables.....only me and mr sock...


Food?


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 Post subject: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 9:57 

Joined: 7th Nov, 2008
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Looking through day 1 & day 2 posts. We have a few people who have declared themselves on the good side (assuming they are not bluffing) but no news from the evil side?


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 10:18 
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Joined: 27th Jun, 2008
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Oh I'm totally evil

:roll:


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 10:21 
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Excellent Member

Joined: 13th Oct, 2010
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Not much to go on at the moment.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 10:24 
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/shrugs

[vote: davpaz]

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 Post subject: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 10:26 

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Alarm wrote:
Not much to go on at the moment.

Yep difficult to decide to vote or not & who?


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 Post subject: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 10:28 

Joined: 7th Nov, 2008
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Annoying can't read the rules on tapatalk. Will need to check when I get into the office before I vote.


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 10:45 
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I too can see the Jail thread.


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 10:47 
SupaMod
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Hopefully now you can't.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 11:26 
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I cannot.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 11:50 
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I can see the jail thread :DD

but i can also see the dead thread....is this Jail on the other side of the veil?

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 11:55 
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gospvg wrote:
Looking through day 1 & day 2 posts. We have a few people who have declared themselves on the good side (assuming they are not bluffing) but no news from the evil side?


What the hell are you on about?

[vote: gospvg]


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 11:59 
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Slightly Green wrote:
I can see the jail thread :DD

but i can also see the dead thread....is this Jail on the other side of the veil?


:facepalm:


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 12:04 
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Trooper wrote:
Slightly Green wrote:
I can see the jail thread :DD

but i can also see the dead thread....is this Jail on the other side of the veil?


:facepalm:


Haven't opened it but i can see it

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 12:09 
SupaMod
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Try it now

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 12:16 
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yup sorted, you brought me back to life!!! Craster is the new Jezus!!!

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 12:23 
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baron of techno

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Craster - Jesus? That would be quite a transformation! Oh.


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 12:26 
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Ha ha! This dome is most fun :D


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 12:27 
SupaMod
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It's true, I am Jesus. Unfortunately a night action of "Create booze" isn't going to get us out of this dome.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 12:29 
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Yeah, but we wouldn't care. ;)


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 12:43 
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ugvm'er at heart...

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Craster wrote:
It's true, I am Jesus. Unfortunately a night action of "Create booze" isn't going to get us out of this dome.


:bulb: starts writing next mafiascum game!


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 12:55 
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baron of techno

Joined: 30th Mar, 2008
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Is that thunder I hear?


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 13:12 
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Huh, day closes on 2pm thursday? Handy, that. I thought it was today.

I have no suspicions at this point, but it is worth pointing out that both dead people were very quiet yesterday, which suggests to me that at least two of the villains are (quite sensibly) attacking the people whose deaths will give us the least information.

So uh, quiet people: Speak up, or be ye voted.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 13:13 
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kalmar wrote:
Is that thunder I hear?


I doubt it , unless the dome is high enough that we can get weather in here.

Maybe it was someone passing through the sound barrier?

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 13:14 
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Level 6 Laser Lotus

Joined: 26th Aug, 2010
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*FUURRRTTT*

sorry they only give Beans and cabbage to eat in here :spew:

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 13:15 
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I can STILL see the jail thread.

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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 13:16 
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baron of techno

Joined: 30th Mar, 2008
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Eurgh, you've caused Thunder in the Dome!


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 Post subject: Re: Superscum 2 : Day 2
PostPosted: Wed Mar 02, 2011 13:17 
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kalmar wrote:
Eurgh, you've caused Thunder in the Dome!


I'm beyond that kind of thing.

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