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 Post subject: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:36 
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Sleepyhead

Joined: 30th Mar, 2008
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First off, thanks for playing. I hope you all enjoyed the game. There were a few teething troubles with rules. Some were my fault and honest errors, some were my fault and stuff I did that I thought made the game better. Apologies if any of my foibles annoyed people; that wasn't my intention, but at the end of the day it's a learning curve and a game and all that jazz.

AWARDS!

MVP - Joint between Jar Jar Binks and the Jedi Team.

Trooper excelled in getting himself killed, not just within the game at all, but the very first lynch. Watching him fail to defend himself knowing that he actually wanted to die was superb. Well played.

The Jedi team get a joint mention for orchestrating the victory very well indeed. Despite some tortuous and incorrect logic, Luke Skywalker attempted to kill (in order), the Emperor, Darth Vader, Emperor (again) and then Darth Maul. To pick four right in a row is either very clever or very lucky, and probably somewhere inbetween.

The prize gets shared between the team, who all contributed, with some good questioning (and marvellously in-character PMs) from Lacey, and very astute protection from zaphod (he left Luke unprotected apart from one night, which was the one night Luke was attacked by the Sith, and protected Yoda from being killed in the face by the Sith).

Also, the growing frustration from Flis as she desperately tried to kill someone each night, only to never actually be allowed to use her light sabre, was hilarious.

Unluckiest team ever
Targeted non-stop by the Jedi, killed their own stormtrooper, roleblocked numerous times by Ackbar, killed their ally in Boba Fett and targeted for capture by Jabba... it's safe to say that this was the unluckiest team in any of our Mafia games.

Some odd decisions on the night actions though. For one, I was surprised you didn't kill Ackbar when you knew his identity and he had twice stopped you getting a kill (thus having important info to use against sinister and Gilly).

But really, you were screwed by the Jedi and Rebel night actions on a regular basis.


If I were to run this again, I would

1 - Clarify the rules a little
2 - Only inform Jedi if they're roleblocked by the Sith Grip (re: this, LaceSensor was blocked on night one, whilst meditating. I figured I might as well tell him he was gripped by a Sith since he's Yoda and it's the only non-Ackbar roleblock. And then I continued for consistency. And yes I know it wasn't specified in the rules, but I like surprises. And no, grim... I do not want you to take 'revenge' on me with a nasty 'surprise' ina future game).
3 - Have the Stormtroopers not get killed if the Sith target them accidentally... just lose that night action instead
4 - Weaken Kenobi somehow.

Anyway, I have the spreadsheet at home and will show who did what on each night, and why certain ones were funny, when I get home later.

For now though, back to work.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:41 
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Curiosity wrote:
4 - Weaken Kenobi somehow.


Weaken me ? , all i could do was block !

If someone would like to open up the dead thread to all , I will say I was very freaked out afterwards by Grim... Vader asking for me to come forward and claim to be blocked by him and then commenting on how the force was strong with me - i was constantly thinking , this is it - tonight they will kill me and I cant be protected.


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:41 
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Brilliant game.

R2 - did you not find out anything useful?

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:41 
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zaphod79 wrote:
Curiosity wrote:
4 - Weaken Kenobi somehow.


Weaken me ? , all i could do was block !

If someone would like to open up the dead thread to all , I will say I was very freaked out afterwards by Grim... Vader asking for me to come forward and claim to be blocked by him and then commenting on how the force was strong with me - i was constantly thinking , this is it - tonight they will kill me and I cant be protected.


BTW - Great game :-)


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:42 
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Great game and a resounding win for the goodies!

Possibly the most open and honest conclusion to a game ever, with even the bad guys roleclaiming, more than once :)


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:43 
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Also, was I being to subtle with my hints or what?

*narrows eyes*


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:43 
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ugvm'er at heart...

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Great game to watch, well done everyone. :)

So, when is the next game ;)


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:44 
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Trooper wrote:
Great game to watch, well done everyone. :)

So, when is the next game ;)

Well done you. In and out like a (gungan) ninja!


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:45 
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ugvm'er at heart...

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It was a bit quiet in the dead thread though! :D


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:45 
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It was so funny when Flis was going on about how they knew who Han was, and how he'd clearly been attacked night 1 then kidnapped. And all we could really say was 'Er....?'

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:46 
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DavPaz wrote:
Great game and a resounding win for the goodies!

Possibly the most open and honest conclusion to a game ever, with even the bad guys roleclaiming, more than once :)


If i was Gilly i'd still have been going.

I'd have taken out you tonight and left all the quiet ones around - ignore the jedi and see who else i could get rid of - our last question was pointing to the Jawa being one of Applepie / Jasmine / Alarm.

I had my money on Alarm because of the 'choke' by Vader , I was sure you were only getting them because of a role (as such i was really unsure of coming forward to say I was , and also thought Gaz had a role as he'd came foward as well)

Oh and your comments in the thread Dav - you blocked our kill on the Emporer on night 3 , your "oh i saved a life" yes a bad one!


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:46 
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baron of techno

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Good game, thanks everyone! Just sorry I didn't get more time to take part (although I'm sure I'd have got myself lynched or strung up a fellow rebel if I had!).

Davpaz: I thought the *narrows eyes* things meant you were scum. Not sure why though.


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:51 
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I can't believe how rubbish I was! Yet some how survived....and got you all on side. That role claim was massively risky and a little bit accidental, I was just being super shit at the game at that point. Lacey was not a happy Jedi Master....ooops! :facepalm:

I genuinely thought Gilly was Han and could see no other explanation for it. Well played Gilly and Sith on that one, really. Even after it became apparent we'd got it wrong, we assumed Gilly was a kidnap victim. Bloody Sith.

I think the Jedi did a good job in the end of confusing the Sith over which role was played by who, especially after DavPaz basically outed Laceypants.

We were subject to lots of blocks and protects so it's a wonder we figured out anything at all, really. No doubt this will show when Curio gives us the night actions! But we were convinced all the information we gave was accurate.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:52 
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Sleepyhead

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On Night One:
Empire tried to kill Mr Russ (aka Stormtroper Heads)
Empire used Sinister to do this (I flipped and got tails)
Empire Sith Gripped Yoda, so he found nothing out
Luke attacked the Emperor, which was deflected on the toss of a coin to Sinister, who was already being protected.
R2 tried to investigate Sinister, but he was being Ackbarred and so couldn't find anything out
The Jawa also went for Sinister Agent, but was foiled by Ackbar
Boba went for Yoda, and so he also failed.

So at the end of Night One, everyone had failed their night actions and nobody knew anything particularly useful.

Which amused me greatly.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:53 
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Thanks for not lynching me, people! Finally I get to play a game of Mafia where I'm not a filthy bad guy! ;)


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:54 
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Question for Jedi - How come you were so certain Bobby was a Sith?

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 14:54 
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Also, muchos thanks to Curio for running it, obv. Good game, good game.

Interesting to find out that Zeppo was R2 - we've obviously been quite coy about our respective roles, what with working in the same office, but he did accidentally let slip that he had a night action so I was convinced he was a bad guy.


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:00 
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Curiosity wrote:
Question for Jedi - How come you were so certain Bobby was a Sith?


We asked on night....3 maybe? If Grim... and Bobby were BOTH sith. Fortunately, we held on to this information (by omission more than intention I think) and used it to make it look as if we'd had a question answered on a night Yoda had been roleblocked.


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:01 
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I noticed the day started this morning on my mobile, logged onto a desktop PC later to roleclaim and say what intel I had learned as the gay robot, and it has all finished!

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:03 
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Curiosity wrote:
Question for Jedi - How come you were so certain Bobby was a Sith?


We were not - our question that night was blocked , but if we said that then the baddies knew they blocked Yoda , we wanted them to think they blocked Luke (so we could get the blocks the right way round for the next night) so we had to pretend that we *knew* Bobby was Sith

I really mistrusted Bobby , and a previous Yoda question was around his guilt (I need to check back for the wording but we didnt always get the exact wording from Lace)


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:05 
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Day 1: sinister agent is...
transmission interrupted. No data available.

Day 2: Subject - GazChap
Affiliation - Rebels

Day 3: Subject - Joans
Affiliation - Rebels

Day 4: Name - Grim...
Affiliation - Sith

Day 5: Subject - Malc
Affiliation...
Before you can translate the affiliation of Malc, a Sith Force Grip descends on you, scrambling your circuits and causing you to pass out until the end of the night.

Day 6: Kalmar = rebel

Day 7: Apple Pie = rebel

Apart from the Sith knowledge re. Grim... who died on the same day, I didn't have any "baddie" knowledge to pass on.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:07 
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Thanks for Curiosity for running the game. :)

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:12 
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flis wrote:
Curiosity wrote:
Question for Jedi - How come you were so certain Bobby was a Sith?


We asked on night....3 maybe? If Grim... and Bobby were BOTH sith.


No you didn't.

You asked if Grim... OR Bobby were Sith.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:12 
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zaphod79 wrote:
I really mistrusted Bobby , and a previous Yoda question was around his guilt (I need to check back for the wording but we didnt always get the exact wording from Lace)


I've checked back and i dont have it - but i have Flis and Lace questioning exactly what it was.

Flis has it as "are both Bobby and Grim... sith"
Lace seems to suggest its "are either Bobby or Grim... sith"


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:13 
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Curiosity wrote:
No you didn't.

You asked if Grim... OR Bobby were Sith.


Nice , he did call me a Jedi anyway - so he had to go :-)


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:24 
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Thank you for running the game curio. it was most enjoyable.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:29 
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Craster, was your first post in the whole game a sideways roleclaim?


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:29 
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Oh and as for night actions my stunning list is :

Night 1 - Protect Luke
Night 2 - Protect Yoda (blocked)
Night 3 - Protect Yoda
Night 4 - Protect Luke
Night 5 - Protect Yoda
Night 6 - Protect Yoda
Night 7 - Protect Yoda


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:36 
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And I'm here!
Unlucky or not, I still maintain that there's no way the Empire could have won that, the Jedi are simply too powerful.

For example, there's no reason at all for Yoda not to claim on day one, and simply lead the vote every day whilst being protected every night. With no investigate, the Sith wouldn't be able to find Obi-wan to stop him protecting Yoda each night. I was fully ready for a day one counter-claim as that's the only way the Sith could possibly win. Having an investigation role and the ability to talk about it to others is hugely powerful.

There's also nowhere for the bad guys to "hide", as seemingly all the roles are known by someone else at some point.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:42 
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Ummm... if Yoda roleclaims then he gets Sith Blocked every night and never gets any info. Meanwhile, the Sith are hacking through the Jedi and Boba/Jabba are taking slaves.

Stupid Lando was supposed to betray Han too. Boo Lando!

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:43 
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Thanks for running the game Curio.

Most frustrating game ever though! It was so hard to figure things out and made even harder as a result of our power actions. We assumed from night one that LS was our other stormtrooper because we blocked him and our ST kill wasn't carried out. We killed Mr Russell because his first post looked like a bloody Yoda roleclaim. Then the next day, LS posted something in the same style. Since we already thought he was our ST, his Yoda post looked his way of identifying himself to us. So we thought he must have realised what had made us target his partner and decided to post in the same way to make us notice him.
After that, picking targets became more and more complex because everything we picked up in the thread was coloured by results of night actions. There were so many blocks and things going on that it became impossible for us to judge who someone was based on the results or lack of results of our actions. I think if we hadn't been performing night actions we would actually have had a better chance because we wouldn't have been getting so many red herrings wtih roleblocks and stuff. To level it up, the Sith would really need an investigation role, or the Jedi not.

I went for kovacs on the night before last because I assumed the jedi would be protecting flis (since they were on the night we hit her) so I wanted them to think that I was just hitting randomly and then move their protection off her. But then last night I decided that I really needed to get rid of Yoda so I would go for him instead, especially sicne I had no guarantee flis would be unprotected and i din't want to waste the kill, again. And of course, he was the one beg protected all game so my kill on him and roleblock on flis did nothing.
I had a couple of plans of how to play it today to try and last another night but there was no point. To win I had to kill every rebel so it was an impossible task especially since I still had three jedi left and every bugger started roleclaiming. Most stressful game. EVER.


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:45 
SupaMod
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Curiosity wrote:
Ummm... if Yoda roleclaims then he gets Sith Blocked every night and never gets any info. Meanwhile, the Sith are hacking through the Jedi and Boba/Jabba are taking slaves.

Doesn't really matter, he could still lead the vote during the day until Vader was dead.

Curiosity wrote:
Stupid Lando was supposed to betray Han too. Boo Lando!

Yeah, what the fuck, Lando?

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:47 
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Gilly wrote:
every bugger started roleclaiming

Including you. :)

Blame flis, she started it.


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:49 
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Grim... wrote:
Curiosity wrote:
Stupid Lando was supposed to betray Han too. Boo Lando!

Yeah, what the fuck, Lando?


My first concern was Lando turning me over and then getting me killed off. I was relieved when he came over to the rebel side.
My next concern was not getting lynched and hoping that Boba Fett didn't get me.
Then when Flis started to say that Han had used up his get out of jail free card, and was enslaved, I was quite suspicious of her, and thought she was fibbing a bit about other things. On the final day, I had to get that roleclaim in quickly, as otherwise I'd be next, given the previous day's move towards me before Bobby swung.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:49 
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Grim... wrote:
Curiosity wrote:
Ummm... if Yoda roleclaims then he gets Sith Blocked every night and never gets any info. Meanwhile, the Sith are hacking through the Jedi and Boba/Jabba are taking slaves.

Doesn't really matter, he could still lead the vote during the day until Vader was dead.


Thus narrowing down the list of suspects of Jedi, and making the Sith Kill on Obi/Luke far more probable, and the ONLY people they couldn't lynch would be Chewie/Han if they double roleclaimed, which would mean 2 slaves in the next two nights.

I would imagine that if Yoda roleclaimed, the rebels would have lost (depending on what Ackbar was up to).

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:53 
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Isn't that lovely?

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My decision to be a rebel was based on a few things.

1) I could speak to 2 people instead of 1
2) Lando comes good in the end in the films, and I wondered if a better role for lando would have been the ability to switch roles on day 4 or something (but not telling anyone else in the game before that knowledge was released)
3) I thought the rebels had a better chance of winning

Malc

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:56 
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Craster wrote:
Brilliant game.

R2 - did you not find out anything useful?


Looks like I did a good job of picking out almost every rebel in the game :p I never found out how effective I was being during the game though.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 15:57 
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Curiosity wrote:
I would imagine that if Yoda roleclaimed, the rebels would have lost (depending on what Ackbar was up to).

I heavily disagree, but then just make Luke do it (which they eventually cottoned onto a few days in). Although you'd probably have to leave Yoda unprotected, which would be a risk, same end result.

Like I said, it's the raw power of the three combined - they're basically as powerful as a normal Mafia (the only slight downside is that they have to think about who they kill), but they're on the good team, so don't have to worry about hiding from, well, everybody.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:01 
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Gilly wrote:
Most frustrating game ever though! It was so hard to figure things out and made even harder as a result of our power actions.


Snap !

Night 1 , we try to kill you - blocked - think initially if your blocked then your vader - and then when we try to kill again blocked in a different way - makes us think your Han and we used your escape on night 1

Really we had very little information more than you - and being able to block and kill each night makes you a powerful group - as i've mentioned before I was just waiting to log into the forums to find i'd died , and with me gone you *knew* who the other Jedi were - thats the end of the game.

Grim... mentioned the force was strong with me , Bobby called me a Jedi (Luke i think) , I was sure you were on to me.

Gilly wrote:
We assumed from night one that LS was our other stormtrooper because we blocked him and our ST kill wasn't carried out. We killed Mr Russell because his first post looked like a bloody Yoda roleclaim.


I still dont get the point of the roleclaims , my first message to Flis and Lace was not to do it because the people to pick it up would be the baddies.

Gilly wrote:
After that, picking targets became more and more complex because everything we picked up in the thread was coloured by results of night actions. There were so many blocks and things going on that it became impossible for us to judge who someone was based on the results or lack of results of our actions.


Same for the Jedi , I was blocked protecting people , both Flis and Lace were Ackbared (and on the night Ackbar visited Yoda i'd moved my protection back onto him thinking he would cover Luke - Luke was wide open and could have been taken down at that point)

Gilly wrote:
I think if we hadn't been performing night actions we would actually have had a better chance because we wouldn't have been getting so many red herrings wtih roleblocks and stuff. To level it up, the Sith would really need an investigation role, or the Jedi not.


A suggestion for an investigation role for Sith / Jedi , they have their 'normal' stuff or can investigate - and can only tell if the force is strong or not with the others (so if they are Jedi or Sith) , nothing else.

Gilly wrote:
I went for kovacs on the night before last because I assumed the jedi would be protecting flis (since they were on the night we hit her) so I wanted them to think that I was just hitting randomly and then move their protection off her. But then last night I decided that I really needed to get rid of Yoda so I would go for him instead, especially sicne I had no guarantee flis would be unprotected and i din't want to waste the kill, again. And of course, he was the one beg protected all game so my kill on him and roleblock on flis did nothing.


We really wanted to keep you guessing over who was Luke and who was Yoda.

I disagree with Grim...'s comments , I think a bit of luck and the game was yours.


Gilly wrote:
I had a couple of plans of how to play it today to try and last another night but there was no point. To win I had to kill every rebel so it was an impossible task especially since I still had three jedi left and every bugger started roleclaiming. Most stressful game. EVER.


Sorry , if it helps I didnt role claim (I came so close when we were talking about hunting the Jawa to say "these arnt the droids your looking for" but didnt just in case there was still something else going on)


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:03 
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Curiosity wrote:
flis wrote:
Curiosity wrote:
Question for Jedi - How come you were so certain Bobby was a Sith?


We asked on night....3 maybe? If Grim... and Bobby were BOTH sith.


No you didn't.

You asked if Grim... OR Bobby were Sith.


Did we? I thought we asked:

"Give me the strength to understand the allegiance of Bobbyaro and Grim...
Sith to rule the galaxy, their desire is?"

The answer was "yes", therefore, both are Sith. Not that it matters, scummy Bobby.

Good game Curio, it was mighty confusing in places though, especially trying to figure out who could block who and the use of the STs! Also, I was being very thick. So that probably didn't help at all.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:05 
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I think you Jedi types were working under the assumption that I was getting feedback from the Ackbarring. For the record, I had no clue who people were after my visits and only knew Lace was a good guy after flis basically told the forum that the person I visited was a goody.


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:05 
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Grim... wrote:
I heavily disagree, but then just make Luke do it (which they eventually cottoned onto a few days in).


That wasnt cottend on to - that was a mistake , and we were lucky to get away with it - Flis was not suppose to be out there - she was suppose to be hiding and taking people out.
For all the nights she chose 'kill' , and never once got to kill :-)

Grim... wrote:
Although you'd probably have to leave Yoda unprotected, which would be a risk, same end result.


There are a lot of 50/50's in there , we can protect one person , you can kill one , if we choose the right one to protect then thats good , if we choose the wrong one then we lose a power role - and it would have been easy for Ackbar to block the protector.

Of course you could also just have gone off and killed others - if you look at for example Ackbar - killing him directly after his blocking of Gilly on night 2 could have changed the whole game for you.


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:08 
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zaphod79 wrote:
Of course you could also just have gone off and killed others - if you look at for example Ackbar - killing him directly after his blocking of Gilly on night 2 could have changed the whole game for you.

I have missed the night actions - where are they?

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:10 
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DavPaz wrote:
I think you Jedi types were working under the assumption that I was getting feedback from the Ackbarring. For the record, I had no clue who people were after my visits and only knew Lace was a good guy after flis basically told the forum that the person I visited was a goody.


We had to do that so you didn't target him again, we figured there was no harm in you knowing he was Jedi as we could use you as extra protection and because MaliA, Malc and Craster weren't overly convinced as to my role, I needed to reassure you to get you on side. Had Jabba been successful, we would have lost a huge proportion of the vote and I was looking dodgy up until we lynched Bobby.

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:10 
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Grim... wrote:
zaphod79 wrote:
Of course you could also just have gone off and killed others - if you look at for example Ackbar - killing him directly after his blocking of Gilly on night 2 could have changed the whole game for you.

I have missed the night actions - where are they?


Curio's spreadsheet is at home , so we'll have to wait until tonight - mine are posted above somewhere , as I think are the droids.


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:11 
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zaphod79 wrote:
Grim... wrote:
zaphod79 wrote:
Of course you could also just have gone off and killed others - if you look at for example Ackbar - killing him directly after his blocking of Gilly on night 2 could have changed the whole game for you.

I have missed the night actions - where are they?


Curio's spreadsheet is at home , so we'll have to wait until tonight - mine are posted above somewhere , as I think are the droids.


Oh and i'd be interested in Kovac's as well, I'm assuming he targetted Lace some point early on and knew he was a Jedi - hence his distrust of him even after everyone else seemed to accept his unwritten claim of Yoda-ness


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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:12 
SupaMod
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No Akbar though.
DAVPAZZZZ!?

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:13 
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flis wrote:
Curiosity wrote:
flis wrote:
Curiosity wrote:
Question for Jedi - How come you were so certain Bobby was a Sith?


We asked on night....3 maybe? If Grim... and Bobby were BOTH sith.


No you didn't.

You asked if Grim... OR Bobby were Sith.


Did we? I thought we asked:

"Give me the strength to understand the allegiance of Bobbyaro and Grim...
Sith to rule the galaxy, their desire is?"

The answer was "yes", therefore, both are Sith. Not that it matters, scummy Bobby.


LS clearly didn't send you the whole PM, which underneath that said, in brackets (What I mean by that is are Bobby OR Grim... Sith)?

Or something to that effect.

:DD

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:13 
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flis wrote:
MaliA, Malc and Craster weren't overly convinced as to my role


Yeah, we nearly pushed to lynch you over the whole 'completely wrong about Han' thing :p

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 Post subject: Re: Scum Wars Post-Mortem
PostPosted: Mon Feb 07, 2011 16:14 
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Craster wrote:
flis wrote:
MaliA, Malc and Craster weren't overly convinced as to my role


Yeah, we nearly pushed to lynch you over the whole 'completely wrong about Han' thing :p


In all fairness, I just wanted to lynch someone. Anyone.

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