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 Post subject: UNScum pariahs and dead folk
PostPosted: Thu May 05, 2011 13:04 
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ugvm'er at heart...

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Talk about stuff here.


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 05, 2011 15:28 
SupaMod
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AS IF I'M DEAD ALREADY >:(

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 Post subject: UNScum pariahs and dead folk
PostPosted: Thu May 05, 2011 15:36 
Awesome
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I hope I get a decent funeral.

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 05, 2011 15:36 
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ugvm'er at heart...

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I'll lock the thread if you can't play nice!


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 05, 2011 17:15 
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Trooper wrote:
I'll lock the thread if you can't play nice!


Yeah, and? :kiss:

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 05, 2011 17:18 
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ugvm'er at heart...

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:p


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 05, 2011 23:01 
SupaMod
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SPOIL SPORT

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Fri May 06, 2011 13:10 
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Master of dodgy spelling....

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Should I be able to see this?

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Fri May 06, 2011 13:13 
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ugvm'er at heart...

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You shouldn't, but we need a proper mod to fix that :)


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Fri May 06, 2011 13:17 
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Unpossible!

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Trooper wrote:
You shouldn't, but we need a proper mod to fix that :)

I'm on it


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Fri May 06, 2011 13:18 
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ugvm'er at heart...

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Cue obvious joke... :D


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Fri May 06, 2011 13:46 
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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Tue May 10, 2011 13:00 
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ugvm'er at heart...

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Welcome our dead breathren.


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Tue May 10, 2011 13:38 
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Curiosity wrote:
I hereby table a resolution to increase security.


I didnt think there were deligates from Sony.


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Tue May 10, 2011 13:40 
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ugvm'er at heart...

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I should have put Japan in the game! Halfway through I would have pm'ed copies of everything they had sent me and I had sent them to everyone! :D


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Tue May 10, 2011 14:36 
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fudge
:(

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Tue May 10, 2011 14:40 
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ugvm'er at heart...

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LaceSensor wrote:
fudge
:(


I couldn't see anything that singled you out, so I think it was just blind luck on two parts!


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Tue May 10, 2011 16:10 
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I was mafia last game, and got into some heat over vote fixing, so maybe this is my retribution

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Tue May 10, 2011 16:40 
SupaMod
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That's jusht not cool.

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Tue May 10, 2011 17:15 
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ugvm'er at heart...

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Bets on a Malc/alberto vote off?


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Tue May 10, 2011 17:33 
SupaMod
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People thinking a roleblock is a protect is getting a bit annoying.

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Tue May 10, 2011 17:41 
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ugvm'er at heart...

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Indeed :D I even tried to make it expressly clear in the rules!

To be fair, the games I make are a tad ruley ;) So I can forgive the odd bout of confusion... if it is really confusion...


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Wed May 11, 2011 11:55 
SupaMod
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They keep talking about "making me suspicious" and "is X a bad guy".

THERE ARE NO GOOD AND BAD GUYS IN THIS GAME. It's "my team", "your team", and "their team".

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Wed May 11, 2011 11:58 
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ugvm'er at heart...

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Maybe you should go tell them that... oh wait... :D


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Wed May 11, 2011 12:02 
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ugvm'er at heart...

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Alarm wrote:
I don't really know who to vote for either. Unless some intelligence turns up, I have no ideas.


Remind me to tell you why this post amused me at the end of the game :DD


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Wed May 11, 2011 14:10 
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ugvm'er at heart...

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Hi Alberto :D


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Wed May 11, 2011 14:22 
SupaMod
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Serves you right for having me offed.

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Wed May 11, 2011 15:24 
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ugvm'er at heart...

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I was going to keep this quiet from everyone until it became obvious, but I see no harm in letting you guys know, and it might make it a bit more fun to follow from the outside :D

Everything with the game is not entirely as it seems, there is another element in play...


Rogue Spy

Your mission, should you choose to accept it, is to cause as much trouble as possible, and stay alive. The other members of the council do not know you are in play.
You have no country allegiance.

Win condition : Stay alive

Actions
Investigate : Will find out the primary win condition of the member targeted, and will expose and defuse any IEDs

Communications
If you wish you can send private anonymous messages to anyone you want, at any time. Send the GM (me) the message and the target. The target will find the message, but not know where the message came from. You may not talk privately to any members via any other means.


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Wed May 11, 2011 15:25 
8-Bit Champion
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Trooper wrote:
I was going to keep this quiet from everyone until it became obvious, but I see no harm in letting you guys know, and it might make it a bit more fun to follow from the outside :D


Nice :-)


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 8:29 
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ugvm'er at heart...

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Hello Curio and Mr Rus :D


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 9:29 
SupaMod
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Malc wrote:
but having just taken out 3 of the worst players in the game, I think we can say "YAY"


RAGE.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 9:53 
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ugvm'er at heart...

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Craster wrote:
Malc wrote:
but having just taken out 3 of the worst players in the game, I think we can say "YAY"


RAGE.


:DD

That was a moderately complex set of night actions, should make for an interesting day today I hope!


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 11:46 
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Sleepyhead

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Craster, stop being a massive belm merchant. The Swiss are the Town and are allied with the Peacables.

They are the 'We', the 'Town' and the 'Good Guys'. They are the largest faction and have no kill role other than the vote.

Which part of that is so hard to understand?


ALSO!

I think the IED action is very, very weak. It can only be used once, and gets nullified if you're targeted by anything other than a kill action. Given that the entire point of it is to stop you being targeted, having most of the targeting actions foil it seems counter-intuitive.

Oh well, it just prevented me from going 3-0 on the Warmongerers, having spotted Lacey/Alberto as a team and then priming myself to blow up as I knew the Yanks would be after me overnight.

:(

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 11:53 
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ugvm'er at heart...

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The IED was only intended to give you another day of respite, and as something that could be used to draw out the attackers the next day, it was supposed to have a weakness to it, it was just an unfortunate/fortunate turn of events last night that led to that weakness being exposed.

(plus you were already fucked for other reasons too, which will become clear in time :D)


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 11:56 
SupaMod
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Curiosity wrote:
Craster, stop being a massive belm merchant. The Swiss are the Town and are allied with the Peacables.

They are the 'We', the 'Town' and the 'Good Guys'. They are the largest faction and have no kill role other than the vote.:(


Who says they're the largest faction? The peacables could easily consist of 2 people.

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 12:24 
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ugvm'er at heart...

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It's peacabllites and warmongerers!

Peacables and warmongers, I ask you! :D


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 13:58 
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Sleepyhead

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Craster wrote:
Curiosity wrote:
Craster, stop being a massive belm merchant. The Swiss are the Town and are allied with the Peacables.

They are the 'We', the 'Town' and the 'Good Guys'. They are the largest faction and have no kill role other than the vote.:(


Who says they're the largest faction? The peacables could easily consist of 2 people.


Easily?

If so then they're all dead, and who's that singing in German over in the corner? And which bastard passed me the spliff last night?

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 13:59 
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Sleepyhead

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Trooper wrote:
The IED was only intended to give you another day of respite, and as something that could be used to draw out the attackers the next day, it was supposed to have a weakness to it, it was just an unfortunate/fortunate turn of events last night that led to that weakness being exposed.

(plus you were already fucked for other reasons too, which will become clear in time :D)


Well, I'm sure that most people investigated me last night, after I took out the US President (again).

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 14:04 
SupaMod
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Curiosity wrote:
If so then they're all dead, and who's that singing in German over in the corner? And which bastard passed me the spliff last night?


Could have been 2 people at the start of the game, if not now.

There is no majority good guy side to pretend to be on in this game.

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 14:11 
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Craster wrote:
Curiosity wrote:
If so then they're all dead, and who's that singing in German over in the corner? And which bastard passed me the spliff last night?


Could have been 2 people at the start of the game, if not now.

There is no majority good guy side to pretend to be on in this game.


In terms of good vs evil, it was basically Dutch/German/Swiss vs Afghan/Lybian/US/British, with the evils also fighting amongst themselves.

So I would say that there is a good side to claim to be on, but whether that is a majority or not is yet to be seen.


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 15:19 
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Sleepyhead

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It's simple enough - you always claim to be on the side that has no kill role. They're the 'good guys'.

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 15:24 
SupaMod
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Curiosity wrote:
It's simple enough - you always claim to be on the side that has no kill role. They're the 'good guys'.


Well, no - you always claim to be on the side that is the ignorant majority - because they have the lynch and you want to persuade people to lynch your enemies. In this game you've got no idea who has the majority.

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 16:00 
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Sleepyhead

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Craster wrote:
Curiosity wrote:
It's simple enough - you always claim to be on the side that has no kill role. They're the 'good guys'.


Well, no - you always claim to be on the side that is the ignorant majority - because they have the lynch and you want to persuade people to lynch your enemies. In this game you've got no idea who has the majority.


Disagree.

If you roleclaimed as Swiss, and people believed you, you'd be safe.

If you roleclaimed as a Warmongerererererer or an Infidel, you'd be instantly lynched.

If you roleclaimed as a Non-Swiss Peacabubble, you'd not get lynched. You'd get killed overnight.

Ergo, etc.

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 16:01 
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Sleepyhead

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Also, surprised nobody has yet suggested that I could have found the French leader and recruited him. Unlikely, but not much moreso than me getting roleblocked and killed (and probably investigated) at the same time.

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 16:07 
SupaMod
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Curiosity wrote:
If you roleclaimed as Swiss, and people believed you, you'd be safe.


Only because people all misunderstand the game, like you do.

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 16:12 
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Sleepyhead

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Craster wrote:
Curiosity wrote:
If you roleclaimed as Swiss, and people believed you, you'd be safe.


Only because people all misunderstand the game, like you do.


Not at all. The Swiss are no threat. If you think they're more of a threat than a killer, a roleblocker or an investigator then you're a fool. A FOOL I TELL YOU!

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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 16:18 
SupaMod
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Commander-in-Cheese

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The Swiss can only win by removing all the warmongers and infidels from the game. That makes them a threat. A threat without a kill role and who have to try and rely on the lynch (or the other two factions), but still a threat.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 16:23 
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ugvm'er at heart...

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But the win condition of the americans/british and the afghans is to take each other out. They are hardly likely to band together with the Libyans and take out the swiss in a majority lynch, as that just exposes them even more.


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 16:49 
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ugvm'er at heart...

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Oh, i'm thinking once the spy gets taken out of the game, I should post the spy ruleset for everyone to see, as I dont want to be too unfair to them and leave them completely in the dark over what the spy could have been doing to them. It feels wrong in a game based on logic, to leave things completely and questionable like that for the remaining players.
What do you guys think?


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 Post subject: Re: UNScum pariahs and dead folk
PostPosted: Thu May 12, 2011 19:28 
SupaMod
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Agreed. When the spy dies just have him have a dossier with his 'mission' or something on his corpse.

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