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Gone and forgotten
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=9&t=8226
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Author:  Goddess Jasmine [ Thu Jan 26, 2012 20:37 ]
Post subject:  Re: Gone and forgotten

Hello Runcle. :)

Author:  Curiosity [ Fri Jan 27, 2012 7:54 ]
Post subject:  Re: Gone and forgotten

There really isn't enough facepalm in all the world for tonight's night action.

Author:  Grim... [ Fri Jan 27, 2012 8:44 ]
Post subject:  Re: Gone and forgotten

Ooh.

Author:  Runcle [ Fri Jan 27, 2012 13:02 ]
Post subject:  Re: Gone and forgotten

Hello, thought logic would have saved me.

Author:  Cras [ Fri Jan 27, 2012 13:08 ]
Post subject:  Re: Gone and forgotten

Curiosity wrote:
There really isn't enough facepalm in all the world for tonight's night action.


If the hacker's made a townie vote for a townie, it's all over.

Author:  Curiosity [ Fri Jan 27, 2012 14:22 ]
Post subject:  Re: Gone and forgotten

Craster wrote:
Curiosity wrote:
There really isn't enough facepalm in all the world for tonight's night action.


If the hacker's made a townie vote for a townie, it's all over.


Similar, but much, much worse.

Author:  zaphod79 [ Fri Jan 27, 2012 14:27 ]
Post subject:  Re: Gone and forgotten

Runcle wrote:
Hello, thought logic would have saved me.


What a rookie mistake !

Author:  Cras [ Fri Jan 27, 2012 14:28 ]
Post subject:  Re: Gone and forgotten

I already knew this from the other night, but

Quote:
Mr Dom was an insignificant test subject


8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)

Author:  Curiosity [ Fri Jan 27, 2012 14:47 ]
Post subject:  Re: Gone and forgotten

Could Russ and Mimi be more blatantly obvious in asking for a mod kill, given it would hand them the game?

Irrelevant in the end, since the Hacker has guaranteed a Mafia win, but still!

Author:  zaphod79 [ Fri Jan 27, 2012 14:50 ]
Post subject:  Re: Gone and forgotten

Curiosity wrote:
Could Russ and Mimi be more blatantly obvious in asking for a mod kill, given it would hand them the game?

Irrelevant in the end, since the Hacker has guaranteed a Mafia win, but still!


Well you did set some precident earlier by giving people 'strikes' for not participating and then not really following up on them

Author:  Cras [ Fri Jan 27, 2012 15:01 ]
Post subject:  Re: Gone and forgotten

Curiosity wrote:
Similar, but much, much worse.


Alarm wrote:
[Vote:Alarm]


Epic.

Author:  Curiosity [ Fri Jan 27, 2012 15:02 ]
Post subject:  Re: Gone and forgotten

zaphod79 wrote:
Curiosity wrote:
Could Russ and Mimi be more blatantly obvious in asking for a mod kill, given it would hand them the game?

Irrelevant in the end, since the Hacker has guaranteed a Mafia win, but still!


Well you did set some precident earlier by giving people 'strikes' for not participating and then not really following up on them


I have. Both Runcle and Joans are/were on two strikes.

Joans only failed to participate on one day, and has submitted an action every night.

Author:  Cras [ Fri Jan 27, 2012 15:04 ]
Post subject:  Re: Gone and forgotten

Well now I'm confused what the mafia are waiting for. They vote, they win.

Author:  Cras [ Fri Jan 27, 2012 15:33 ]
Post subject:  Re: Gone and forgotten

Aaand, there we go.

Author:  Cras [ Fri Jan 27, 2012 15:33 ]
Post subject:  Re: Gone and forgotten

Let's just give this one more little quote, shall we?

Craster wrote:
So, based on that, the most wrong voting has been from mimi and malc, closely followed by krazywookie and Mr Russell.

Author:  Mr Dom [ Fri Jan 27, 2012 15:44 ]
Post subject:  Re: Gone and forgotten

Bah.. try to be helpful & use logic, and you get mostly ignored or thought of as mafia.
I want to know what those stupid messages were that got Grim & Trooper killed, and malcs cryptic memories...
Also, big grumbles at APOD for not just posting the PM contents (i.e. showing us the printouts), and the masons for being totally useless.
You had the chance, man, & you blew it!

I think we were mainly unlucky losing our main investigators on the first night, but caught some luck with the mafia killing the sk for us, but then having the dumb ass messages to confuse & humiliate us for a laugh...

Mostly a very confusing game :P

Author:  Mr Dom [ Fri Jan 27, 2012 15:55 ]
Post subject:  Re: Gone and forgotten

Hmm... is it coincidence I died the night after I started getting suss about Mimi I wonder?

Author:  Mr Dom [ Fri Jan 27, 2012 16:01 ]
Post subject:  Re: Gone and forgotten

Hahahahaaaaa!!!!

Well played Malc - was there any meaning behind the wierd words? Or just messing with our heads :P I really thought you were on towns side...
& WTF Alarm?!?

Big BOO to the Joans - you rotter, you! I was suckered in totally...

Author:  Mimi [ Fri Jan 27, 2012 16:18 ]
Post subject:  Gone and forgotten

Curiosity wrote:
Could Russ and Mimi be more blatantly obvious in asking for a mod kill, given it would hand them the game?

Irrelevant in the end, since the Hacker has guaranteed a Mafia win, but still!


I didn't want Joans to be mod killed. I was pointing out that he was rubbish at taking part in the day, but must have been doing something active to stay alive, therefore had a night action ;) I actually said it was a good thing for the town it was still alive.

Which it was.

I did keep saying I thought Joans was sending messages.

Author:  Mimi [ Fri Jan 27, 2012 16:18 ]
Post subject:  Gone and forgotten

Mr Dom wrote:
Hmm... is it coincidence I died the night after I started getting suss about Mimi I wonder?

to be honest, we actually picked people to kill at night more or less at random.

Author:  Mimi [ Fri Jan 27, 2012 16:19 ]
Post subject:  Gone and forgotten

Alarm... What were you thinking?

Author:  Mr Russell [ Fri Jan 27, 2012 16:23 ]
Post subject:  Re: Gone and forgotten

That was great!

As far as choosing people to kill, it was completely at random. we didn't bother to look at voting patterns either, just who we thought might be masons based on hunches.

And mostly keeping alive quiet people so that the day timed out.

Author:  zaphod79 [ Fri Jan 27, 2012 16:26 ]
Post subject:  Re: Gone and forgotten

So night 1 I targetted Mr Russ and Grim... and got

Quote:
You wake up. It seems to your body clock to be early in the night. You're in a bed, and next to you is a note. It is hand written, and you easily recognise your own handwriting. It says,

"Mr Russell is in the Mafia, and what's more..."

There is no 'more'. The note has been torn by someone.

You hear a hiss, you breathe in gas, you pass out again

Author:  Mimi [ Fri Jan 27, 2012 16:29 ]
Post subject:  Gone and forgotten

Russ didn't know he was mafia at that point. I found Myp on the first night, Malc found me on the second night and then I found Russ on the third. Found each other quite quickly, which was good going.

Author:  Mr Russell [ Fri Jan 27, 2012 16:32 ]
Post subject:  Re: Gone and forgotten

Yep, for ages I was playing as a happy townie!

Author:  Alarm [ Fri Jan 27, 2012 16:34 ]
Post subject:  Re: Gone and forgotten

Thanks for running the game, Curiosity.

The townies deserved to die for being so unlucky or belmish. :D

I trust you liked my "meh" night actions.

Author:  zaphod79 [ Fri Jan 27, 2012 16:36 ]
Post subject:  Re: Gone and forgotten

Mr Russell wrote:
Yep, for ages I was playing as a happy townie!


If i'd have survived past the first night you'd have probably gone to your death thinking that only to find out you were actually mafia scum :-)

BTW - A thank you to Curio - a lot of work went into the writing and running of the game.

Author:  Curiosity [ Fri Jan 27, 2012 16:50 ]
Post subject:  Re: Gone and forgotten

I was sad that on the first night only DavPaz and Malc went for the two guys who were killed, as it meant that nobody was under the false impression that they were a killer.

The Mafia played an excellent game (Myp aside), though they could have been rumbled had people paid attention to who had lied about asking their roles.

Also, the hacker struck 5 times, but two victims belmed up the way they were supposed to place the vote, hence some confusion.

I had fun though (and I think Joans might still not know he was the Troublemaker).

Author:  Cras [ Fri Jan 27, 2012 16:56 ]
Post subject:  Re: Gone and forgotten

Curiosity wrote:
The Mafia played an excellent game (Myp aside), though they could have been rumbled had people paid attention to who had lied about asking their roles.


Ahem.

Or, of course, had anyone listened when I told them who all three of the bad guys were.

Author:  Mr Russell [ Fri Jan 27, 2012 17:37 ]
Post subject:  Re: Gone and forgotten

Craster wrote:
Curiosity wrote:
The Mafia played an excellent game (Myp aside), though they could have been rumbled had people paid attention to who had lied about asking their roles.


Ahem.

Or, of course, had anyone listened when I told them who all three of the bad guys were.


Yeah. Anyone can make a list and only get 60% right. To put that in context, that's about a B at GCSE.

Author:  Cras [ Fri Jan 27, 2012 17:41 ]
Post subject:  Re: Gone and forgotten

Mr Russell wrote:
Yeah. Anyone can make a list and only get 60% right. To put that in context, that's about a B at GCSE.


75%! It was a list of four - you three and Krazywookie!

Author:  Mimi [ Fri Jan 27, 2012 17:53 ]
Post subject:  Gone and forgotten

You made loads of lists throughout these threads, lots with mr Dom, etc in.

Author:  Cras [ Fri Jan 27, 2012 17:54 ]
Post subject:  Re: Gone and forgotten

Oh in here, yes. But the one that counts, the one in the game that everyone saw and ignored, tagged all three of you naughty so-and-sos.

Author:  Mr Russell [ Fri Jan 27, 2012 17:57 ]
Post subject:  Re: Gone and forgotten

Heh. Well, I got a C at Maths.

Author:  DavPaz [ Fri Jan 27, 2012 18:00 ]
Post subject:  Re: Gone and forgotten

Christ , I step away for 2 seconds and the flipping game ends!

Well done, mafia. Well belmed, town. Such a shame I died so early. I would have loved to kill you all.

Author:  Cras [ Fri Jan 27, 2012 18:07 ]
Post subject:  Re: Gone and forgotten

The three of you did a really good job of leading everyone around by the nose for the last three days, I have to say.

Author:  krazywookie [ Fri Jan 27, 2012 18:28 ]
Post subject:  Re: Gone and forgotten

Very well played mafia. I worked out malc's BS a few days ago but mimi cleverly put me off it. Gadzooks

Author:  Trooper [ Fri Jan 27, 2012 21:01 ]
Post subject:  Re: Gone and forgotten

Good game Curio and well played mafia.

If I had known I was the doc I might have been quieter and hung around for a few more days at least...
... who am I kidding, I would have still talked all the time :D

Author:  Grim... [ Sat Jan 28, 2012 8:46 ]
Post subject:  Re: Gone and forgotten

Mr Dom wrote:
Also, big grumbles at [...] the masons for being totally useless.
You had the chance, man, & you blew it!

Amaze.

Author:  Joans [ Sat Jan 28, 2012 10:38 ]
Post subject:  Re: Gone and forgotten

I had no idea I was sending the messages. Sorry.

Author:  Cras [ Sat Jan 28, 2012 12:54 ]
Post subject:  Re: Gone and forgotten

That's amazing.

Author:  Alarm [ Sat Jan 28, 2012 13:02 ]
Post subject:  Re: Gone and forgotten

I wasn't fully aware that my night actions had any effect, as some of the 'enforced' votes weren't obvious.

Voting for myself was a way to end the game. :)

Author:  Malc [ Sat Jan 28, 2012 13:49 ]
Post subject:  Re: Gone and forgotten

Thanks for running the game Curio, as has been said the "memories" were nonsense I made up, initially I was going to try and make a riddle out of it, but when I learnt that I was the head of the mafia, I thought very little about.

When myp turned out to be the role blocker, I started them again, to try and make it look like myp had been blocking me and that's why they stopped.

Lots of fun, and quite good luck on our part to find each other so quickly, and to get rid of the 2 detective roles on the first night.

Malc

Author:  Goddess Jasmine [ Sat Jan 28, 2012 14:57 ]
Post subject:  Re: Gone and forgotten

Thanks Curio, that was certainly different!

Author:  Trooper [ Sat Jan 28, 2012 15:17 ]
Post subject:  Re: Gone and forgotten

Nobody can complain about my games being confusing now :p

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