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Beex FunFair Scum https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=9&t=8403 |
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Author: | Trooper [ Thu Mar 15, 2012 14:45 ] |
Post subject: | Beex FunFair Scum |
Current player list: Curiosity DavPaz Malc Mr Russell Alarm Gilly KovacsC Slightly Green nickachu Craster Bobbyaro Grim... Goddess Jasmine Joans Rules: Endless day variant Voting rules are the same as always. There will be no night phase. "Night" actions can be given at any point, at 2pm each day there will be a cutoff and the actions that have been given to me by then will be actioned, if you have sent me an action, you can change it at any point up until 2pm, but after that it is locked until the next day starts. The next day will start immediately (or as soon as I work out what the actions mean and get a chance to start a new thread for the "day") If a lynch happens, then depending on how long the day lasted, the next 2pm cutoff may be the next day, or the day after, as I see fit. A lynch counts as the day cutoff point, any actions received by then will be actioned. There will be a long weekend as usual. Possible Roles: Serial Killer Win condition : Kill 5 people Action : kill someone Policeman Win condition : Town Action : Investigate 1 person and find out their win condition Prostitute Win condition : Town Action : entertain 1 person, stopping them from doing anything Doctor Win condition : Town Action : Protect 1 person, stopping them from having anything done to them Mafia Don Win Condition : Mafia Action : Send a goon or out to kill, or kill someone yourself Mafia Goon Win condition : Mafia Escaped lunatic Win condition : Kill yourself Townie Win condition : Town Action Order: Action Order: Entertain, Investigate, Protect, Kill Win Conditions: Town win condition: All Mafia and Serial Killers dead Mafia win condition: All Townies and Town power roles, and all Serial Killers dead |
Author: | Mr Russell [ Thu Mar 15, 2012 14:47 ] |
Post subject: | Re: Beex FunFair Scum |
So each 'day' will be 24 hours long because there'll always be a cutoff at 2pm? |
Author: | Trooper [ Thu Mar 15, 2012 14:50 ] |
Post subject: | Re: Beex FunFair Scum |
Yes, or slightly less than 24 hours, depending on how long it takes for me to work out the actions and start the new thread, and whether i'm actually at my desk at that point! If a lynch happens, then depending on how long the day lasted, the next 2pm cutoff may be the next day, or the day after, as I see fit. i'll add that to the rules actually. |
Author: | Cras [ Thu Mar 15, 2012 14:51 ] |
Post subject: | Re: Beex FunFair Scum |
Maf shouldn't need to kill vanilla townies, just outnumber them and kill any kill roles. |
Author: | Trooper [ Thu Mar 15, 2012 14:53 ] |
Post subject: | Re: Beex FunFair Scum |
Craster wrote: Maf shouldn't need to kill vanilla townies, just outnumber them and kill any kill roles. Fair point, if the game gets to the inevitable win stage, then I will end it and not force the last days to run. |
Author: | Curiosity [ Thu Mar 15, 2012 14:57 ] |
Post subject: | Re: Beex FunFair Scum |
[vote:Craster] |
Author: | Grim... [ Thu Mar 15, 2012 15:58 ] |
Post subject: | Re: Beex FunFair Scum |
Will we be able to add logic to a night action submission, for example "Protect Craster if he doesn't get lynched, but protect Curio if he does"? |
Author: | Trooper [ Thu Mar 15, 2012 16:09 ] |
Post subject: | Re: Beex FunFair Scum |
Grim... wrote: Will we be able to add logic to a night action submission, for example "Protect Craster if he doesn't get lynched, but protect Curio if he does"? You certainly can. But if your logic is broken in some way i'm not going to tell you in advance, i'll play it through as given, and if it breaks and your actions can't be done, so be it. Edited to add: But what you can't do is setup logic around "night" actions of others. i.e. "Protect Craster if he doesn't get lynched, but protect Curio if he does" is fine "Protect Craster if Curio gets entertained during the night" is not. Could this be the start of a fully automated beex game... Test your logic first people, and make sure you only commit if you aren't going to break the build! |
Author: | Grim... [ Thu Mar 15, 2012 16:12 ] |
Post subject: | Re: Beex FunFair Scum |
I'm totally using recursive logic. |
Author: | DavPaz [ Thu Mar 15, 2012 16:13 ] |
Post subject: | Re: Beex FunFair Scum |
IF winCondition = TRUE CONTINUE ELSE PLANE_CRASH |
Author: | Trooper [ Thu Mar 15, 2012 16:15 ] |
Post subject: | Re: Beex FunFair Scum |
Grim... wrote: I'm totally using recursive logic. If you put me in an infinite loop, the game will never end. |
Author: | Trooper [ Thu Mar 15, 2012 16:16 ] |
Post subject: | Re: Beex FunFair Scum |
DavPaz wrote: IF winCondition = TRUE CONTINUE ELSE PLANE_CRASH You're still bitter about the plane crash? ![]() |
Author: | Mr Dave [ Thu Mar 15, 2012 16:38 ] |
Post subject: | Re: Beex FunFair Scum |
With the number of players, it's quite possible for the serial killer to be the last man standing but not reach his win condition |
Author: | Trooper [ Thu Mar 15, 2012 16:40 ] |
Post subject: | Re: Beex FunFair Scum |
Mr Dave wrote: With the number of players, it's quite possible for the serial killer to be the last man standing but not reach his win condition Meh, shit happens ![]() |
Author: | Slightly Green [ Thu Mar 15, 2012 17:46 ] |
Post subject: | Re: Beex FunFair Scum |
Trooper wrote: Mr Dave wrote: With the number of players, it's quite possible for the serial killer to be the last man standing but not reach his win condition Meh, shit happens ![]() Can he/she suicide to get the last kill? |
Author: | Trooper [ Thu Mar 15, 2012 17:51 ] |
Post subject: | Re: Beex FunFair Scum |
I think if they manage to be the last man standing, then we can call them winner, regardless ![]() |
Author: | Bobbyaro [ Fri Mar 16, 2012 15:50 ] |
Post subject: | Re: Beex FunFair Scum |
can beexbot play? |
Author: | Slightly Green [ Fri Mar 16, 2012 16:04 ] |
Post subject: | Re: Beex FunFair Scum |
Bobbyaro wrote: can beexbot play? Awesome idea! and i think the added logic will do nothing but help ![]() |
Author: | Trooper [ Sun Mar 18, 2012 15:21 ] |
Post subject: | Re: Beex FunFair Scum |
Everyone should have their roles in their inbox. Game will start tomorrow morning. |
Author: | nickachu [ Mon Mar 19, 2012 10:16 ] |
Post subject: | Re: Beex FunFair Scum |
What time what time?!??! |
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