Be Excellent To Each Other
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Beex FunFair Scum
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=9&t=8403
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Author:  Trooper [ Thu Mar 15, 2012 14:45 ]
Post subject:  Beex FunFair Scum

Current player list:

Curiosity
DavPaz
Malc
Mr Russell
Alarm
Gilly
KovacsC
Slightly Green
nickachu
Craster
Bobbyaro
Grim...
Goddess Jasmine
Joans

Rules:

Endless day variant
Voting rules are the same as always.
There will be no night phase.
"Night" actions can be given at any point, at 2pm each day there will be a cutoff and the actions that have been given to me by then will be actioned, if you have sent me an action, you can change it at any point up until 2pm, but after that it is locked until the next day starts. The next day will start immediately (or as soon as I work out what the actions mean and get a chance to start a new thread for the "day")
If a lynch happens, then depending on how long the day lasted, the next 2pm cutoff may be the next day, or the day after, as I see fit.
A lynch counts as the day cutoff point, any actions received by then will be actioned.
There will be a long weekend as usual.

Possible Roles:

Serial Killer
Win condition : Kill 5 people
Action : kill someone

Policeman
Win condition : Town
Action : Investigate 1 person and find out their win condition

Prostitute
Win condition : Town
Action : entertain 1 person, stopping them from doing anything

Doctor
Win condition : Town
Action : Protect 1 person, stopping them from having anything done to them

Mafia Don
Win Condition : Mafia
Action : Send a goon or out to kill, or kill someone yourself

Mafia Goon
Win condition : Mafia

Escaped lunatic
Win condition : Kill yourself

Townie
Win condition : Town

Action Order:

Action Order: Entertain, Investigate, Protect, Kill

Win Conditions:

Town win condition: All Mafia and Serial Killers dead
Mafia win condition: All Townies and Town power roles, and all Serial Killers dead

Author:  Mr Russell [ Thu Mar 15, 2012 14:47 ]
Post subject:  Re: Beex FunFair Scum

So each 'day' will be 24 hours long because there'll always be a cutoff at 2pm?

Author:  Trooper [ Thu Mar 15, 2012 14:50 ]
Post subject:  Re: Beex FunFair Scum

Yes, or slightly less than 24 hours, depending on how long it takes for me to work out the actions and start the new thread, and whether i'm actually at my desk at that point!
If a lynch happens, then depending on how long the day lasted, the next 2pm cutoff may be the next day, or the day after, as I see fit.

i'll add that to the rules actually.

Author:  Cras [ Thu Mar 15, 2012 14:51 ]
Post subject:  Re: Beex FunFair Scum

Maf shouldn't need to kill vanilla townies, just outnumber them and kill any kill roles.

Author:  Trooper [ Thu Mar 15, 2012 14:53 ]
Post subject:  Re: Beex FunFair Scum

Craster wrote:
Maf shouldn't need to kill vanilla townies, just outnumber them and kill any kill roles.


Fair point, if the game gets to the inevitable win stage, then I will end it and not force the last days to run.

Author:  Curiosity [ Thu Mar 15, 2012 14:57 ]
Post subject:  Re: Beex FunFair Scum

[vote:Craster]

Author:  Grim... [ Thu Mar 15, 2012 15:58 ]
Post subject:  Re: Beex FunFair Scum

Will we be able to add logic to a night action submission, for example "Protect Craster if he doesn't get lynched, but protect Curio if he does"?

Author:  Trooper [ Thu Mar 15, 2012 16:09 ]
Post subject:  Re: Beex FunFair Scum

Grim... wrote:
Will we be able to add logic to a night action submission, for example "Protect Craster if he doesn't get lynched, but protect Curio if he does"?


You certainly can. But if your logic is broken in some way i'm not going to tell you in advance, i'll play it through as given, and if it breaks and your actions can't be done, so be it.
Edited to add: But what you can't do is setup logic around "night" actions of others. i.e. "Protect Craster if he doesn't get lynched, but protect Curio if he does" is fine "Protect Craster if Curio gets entertained during the night" is not.



Could this be the start of a fully automated beex game... Test your logic first people, and make sure you only commit if you aren't going to break the build!

Author:  Grim... [ Thu Mar 15, 2012 16:12 ]
Post subject:  Re: Beex FunFair Scum

I'm totally using recursive logic.

Author:  DavPaz [ Thu Mar 15, 2012 16:13 ]
Post subject:  Re: Beex FunFair Scum

IF winCondition = TRUE
CONTINUE
ELSE
PLANE_CRASH

Author:  Trooper [ Thu Mar 15, 2012 16:15 ]
Post subject:  Re: Beex FunFair Scum

Grim... wrote:
I'm totally using recursive logic.


If you put me in an infinite loop, the game will never end.

Author:  Trooper [ Thu Mar 15, 2012 16:16 ]
Post subject:  Re: Beex FunFair Scum

DavPaz wrote:
IF winCondition = TRUE
CONTINUE
ELSE
PLANE_CRASH


You're still bitter about the plane crash? :D

Author:  Mr Dave [ Thu Mar 15, 2012 16:38 ]
Post subject:  Re: Beex FunFair Scum

With the number of players, it's quite possible for the serial killer to be the last man standing but not reach his win condition

Author:  Trooper [ Thu Mar 15, 2012 16:40 ]
Post subject:  Re: Beex FunFair Scum

Mr Dave wrote:
With the number of players, it's quite possible for the serial killer to be the last man standing but not reach his win condition


Meh, shit happens :D

Author:  Slightly Green [ Thu Mar 15, 2012 17:46 ]
Post subject:  Re: Beex FunFair Scum

Trooper wrote:
Mr Dave wrote:
With the number of players, it's quite possible for the serial killer to be the last man standing but not reach his win condition


Meh, shit happens :D


Can he/she suicide to get the last kill?

Author:  Trooper [ Thu Mar 15, 2012 17:51 ]
Post subject:  Re: Beex FunFair Scum

I think if they manage to be the last man standing, then we can call them winner, regardless :)

Author:  Bobbyaro [ Fri Mar 16, 2012 15:50 ]
Post subject:  Re: Beex FunFair Scum

can beexbot play?

Author:  Slightly Green [ Fri Mar 16, 2012 16:04 ]
Post subject:  Re: Beex FunFair Scum

Bobbyaro wrote:
can beexbot play?


Awesome idea! and i think the added logic will do nothing but help :DD

Author:  Trooper [ Sun Mar 18, 2012 15:21 ]
Post subject:  Re: Beex FunFair Scum

Everyone should have their roles in their inbox.
Game will start tomorrow morning.

Author:  nickachu [ Mon Mar 19, 2012 10:16 ]
Post subject:  Re: Beex FunFair Scum

What time what time?!??!

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