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Star Trek (TNG) Scum rules and discussion https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=9&t=7446 |
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Author: | Trooper [ Tue Jul 12, 2011 8:37 ] |
Post subject: | Star Trek (TNG) Scum rules and discussion |
MafiaScum A town, a bunch of townies, some mafia, you know the drill by now... General Rules Roles are good, you will all have a role to play, play it well and you will be rewarded. No meta discussion, no talking about the GM, etc... Characters These are the possible characters in play Mafia Boss Win condition : Mafia You run the shop, you talk, goons listen. Each night you can choose who to send out to make a kill. You can communicate with the mafia goons Mafia Goon Win condition : Mafia You can communicate with the goons and the boss. If the boss is killed, one of you will take over. Congratulations! Serial Killer Win condition : Kill 5 people Each night you can choose someone to kill Lunatic Win condition : Get yourself killed. Cop Win condition : Town Each night you can choose someone to investigate, you will find out their win condition Doctor Win condition : Town Each night you can choose someone to protect. They cannot be killed Hooker Win condition : Town Each night you can choose someone to entertain. They cannot perform any actions. Townie Win condition : Town Action Order Roleblocks - Investigating - Kill |
Author: | Curiosity [ Mon Sep 05, 2011 12:57 ] |
Post subject: | Star Trek (TNG) Scum Rules and Discussion |
Star Trek Rules, until someone gets me permissions to do 'em in a new thread. The Federation – all with win condition ‘Federation’, except when explicitly stated otherwise 1 Captain Jean-Luc Picard You are the Captain of the USS Starship Enterprise. You know the identities of any other ranking officers in your crew, but not the ensigns. Each night you must either send out an Away Team to go and investigate someone, or send out Lt. Worf to kill someone with his Batleth. If you choose to investigate then all Starfleet personnel other than yourself goes out and checks on the person. Due to the numbers in question, this action cannot be roleblocked unless Picard himself is roleblocked. In the course of an investigation, if the person investigated is aligned with Starfleet, nothing happens. If they are an enemy then a red-shirted ensign selected at random will be killed, before the enemy flees. The enemy will know that they were targeted. 0 - 1 Commander William Riker You are the second-in-command of the Enterprise. If Picard dies, you will take over as Captain. Due to your marvellous beard, you are immune from conversion to the Borg. 1 Lieutenant Worf You are the Chief of Security. If asked by your Captain, you will go and kill someone at night. If, however, you kill two innocents, you will take your own life due to the shame you have brought upon your family. 0 – 1 Lieutenant Data You are an android. Due to your impeccable knowledge of computers, you can override the ship’s controls and lock someone in their room all night, effectively roleblocking them. The character will know they have been roleblocked. 0 – 1 Doctor Beverley Crusher You’re a doctor! Each night you can choose to protect someone, and should they otherwise be killed, your marvellous skills will keep them alive. 0 – 1 Counsellor Deanna Troi You’re an empathy! Each night you can choose to connect empathically to someone and see what they’ve been up to that night. 0 - 1 Wesley Crusher You’re Wil Wheaton and you’re far too good for this world. Each night phase, you can PM the GM with the names of three living players, and what roles you believe they have (other than civilian). You will not be informed of any correct or incorrect answers. However, when you have five right in total, built up over the various nights, the special aliens will come and take you away to a higher plane of consciousness. Your win condition is – I’m Super Awesome Your secondary win condition is Federation 1 - 4 Red-shirted ensigns There’s no easy way to put this... you’re in the away team, and if you spot a bad guy there’s a good chance that you’re going to die. See Picard’s role for details. 1 – 16 Civilians You’re various scientists and people just along for the ride. You’d really rather all the bad guys be killed, please. The Evils 1 Romulan Leader You’re the leader of the evil Romulans. Oooh, you naughty so-and-so. You lead a group of Romulans, and you want to destroy the Federation. You’ve infiltrated the Enterprise and will work from within to destroy it. Each night you can both send a Romulan Goon to kill any one person, and (if you have one) allow the Romulan Hacker to lock someone in their room for the night, effectively roleblocking them. Should you end up on your own, you can go killing at night. Your win condition is Romulan. 1-4 Romulan Goons You’re Goons working for the Romulan Leader. Each night one of you will be sent out by your leader to kill a member of the nefarious Federation. Should your leader be killed, one of your team can assume command. Your win condition is Romulan. 0 – 1 Romulan Hacker You’re a Hacker who managed to erase enough data to allow you and your buddies on to the Enterprise. Unfortunately, a few other people may have snuck on too... oh well. Each night, at your commander’s behest, you can hack systems and shut someone into their room, effectively roleblocking them. Your win condition is Romulan. 0 – 1 Borg Queen You are Borg. Resistance is futile. Each night phase you can choose someone to convert to The Borg. Almost everyone is a viable Borg host. Primary win condition – Bjorn Again Secondary win condition – Locutus 0 – 1 Q Evil, or just misunderstood? Either way, during each night phase Q will kill someone in unusual fashion, just for a laugh. Q is immune to the Borg, and above petty notions of roleblocking. If someone tries to kill him though, he will tire of the game and leave. Primary win condition – Kill everyone! Secondary win condition – Evening up the sides WIN CONDITIONS: Federation – All of ‘The Evils’ are dead Kill everyone! – Everyone is dead other than Q Evening up the sides – Kill at least 1 Starfleet Officer, 1 Civilian, 1 Romulan and 1 Borg Bjorn Again – Everyone remaining is a Borg, or cannot prevent the Borg taking over Locutus – Picard is turned into a Borg Romulan – Everyone remaining is a Romulan, or cannot prevent the Romulans taking over I’m Super Awesome – Identify enough characters so that you’re taken from this world and turned into a being of pure thought and energy Supplemental - once the red ensigns are all dead, Starfleet officers (other than Worf) can be killed during an Away Team investigation, and Picard himself must also take part. ORDER OF ACTIONS: Q Kill - Roleblock - Borgify - Wesley - Away Team - Romulan/Worf Kill |
Author: | zaphod79 [ Mon Sep 05, 2011 13:14 ] |
Post subject: | Re: MafiaScum rules and discussion |
Looks interesting - my only comment would be that I cant really see a situation where Q can win (although I do like that his secondary seems do-able) Borg interaction is not well explained - I assume converted people can communicate with the borg , and with each other ? And given the groups in here having a borg infiltrator can cause chaos :-) Oh and I assume no 'new' queen if the queen is killed ? |
Author: | Curiosity [ Mon Sep 05, 2011 13:17 ] |
Post subject: | Re: MafiaScum rules and discussion |
zaphod79 wrote: Looks interesting - my only comment would be that I cant really see a situation where Q can win (although I do like that his secondary seems do-able) His primary is the standard SK win condition. Quote: Borg interaction is not well explained - I assume converted people can communicate with the borg , and with each other ? Correct. Quote: Oh and I assume no 'new' queen if the queen is killed ? Correct. ![]() |
Author: | Joans [ Mon Sep 05, 2011 13:20 ] |
Post subject: | Re: MafiaScum rules and discussion |
Can Wesley Crusher identify himself (possibly up to 5 times), or identify anyone whose role he "knows" multiple times? |
Author: | Curiosity [ Mon Sep 05, 2011 13:23 ] |
Post subject: | Re: MafiaScum rules and discussion |
Joans wrote: Can Wesley Crusher identify himself (possibly up to 5 times), or identify anyone whose role he "knows" multiple times? He needs different people. Also, he cannot identify himself. He is more than welcome to identify anyone who has roleclaimed, but he starts with no knowledge of any roles. |
Author: | nickachu [ Wed Sep 07, 2011 11:58 ] |
Post subject: | Re: MafiaScum rules and discussion |
If a civilian is converted by the Borg can they then convert someone else... or is it only the queen that can convert? |
Author: | Doctor Glyndwr [ Wed Sep 07, 2011 11:59 ] |
Post subject: | Re: MafiaScum rules and discussion |
Can the Doctor protect against Q's kill ability, too? I'd like to see Crusher use her tricorder to heal up someone who's been reformed as a executive desktop toy. |
Author: | Curiosity [ Wed Sep 07, 2011 12:13 ] |
Post subject: | Re: MafiaScum rules and discussion |
The Borg Queen is the only one with a recruit ability. No other Borg can recruit. Also worth noting that all assimilated peoples retain their previous actions if they had any, but not their previous win conditions. Good question from Doc G. Based on Q's immense abilities, I would have to say Dr Crusher cannot protect against him. |
Author: | zaphod79 [ Wed Sep 07, 2011 14:42 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
Two questions on the federation bridge officer actions : 1) If Picard is killed on the night of the investigation does the rest of the bridge officers get that info ? 2) If both Picard and Riker are killed does that role (and then the role of the redshirts) vanish or pass onto another bridge officer ? |
Author: | Joans [ Wed Sep 07, 2011 14:44 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
zaphod79 wrote: Two questions on the federation bridge officer actions : 1) If Picard is killed on the night of the investigation does the rest of the bridge officers get that info ? 2) If both Picard and Riker are killed does that role (and then the role of the redshirts) vanish or pass onto another bridge officer ? The rules say that all officers other than Picard go on the mission, so you'd expect them all to know. |
Author: | Curiosity [ Wed Sep 07, 2011 14:46 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
zaphod79 wrote: Two questions on the federation bridge officer actions : 1) If Picard is killed on the night of the investigation does the rest of the bridge officers get that info ? No information is given to the officers, so the question is irrelevant. Either a redshirt dies or nothing happens. It should be clear as to when a redshirt has died as part of an Away Team mission from the description. Quote: 2) If both Picard and Riker are killed does that role (and then the role of the redshirts) vanish or pass onto another bridge officer ? As long as there is at least one officer remaining, they can investigate. |
Author: | Joans [ Wed Sep 07, 2011 14:47 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
So what happens if all the redshirts die? |
Author: | Curiosity [ Wed Sep 07, 2011 14:50 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
Joans wrote: So what happens if all the redshirts die? From the rules: Quote: Supplemental - once the red ensigns are all dead, Starfleet officers (other than Worf) can be killed during an Away Team investigation, and Picard himself must also take part.
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Author: | Joans [ Wed Sep 07, 2011 14:52 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
Curiosity wrote: Joans wrote: So what happens if all the redshirts die? From the rules: Quote: Supplemental - once the red ensigns are all dead, Starfleet officers (other than Worf) can be killed during an Away Team investigation, and Picard himself must also take part. Ah, was that always there? So, would it be clear that an officer died as part of an away team mission, rather than by other means? |
Author: | KovacsC [ Wed Sep 07, 2011 14:57 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
The counter seems buggered |
Author: | Curiosity [ Wed Sep 07, 2011 14:57 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
Joans wrote: Curiosity wrote: Joans wrote: So what happens if all the redshirts die? From the rules: Quote: Supplemental - once the red ensigns are all dead, Starfleet officers (other than Worf) can be killed during an Away Team investigation, and Picard himself must also take part. Ah, was that always there? So, would it be clear that an officer died as part of an away team mission, rather than by other means? Yes and yes. Now enough rules discussion. Go back to the game thread. |
Author: | Joans [ Wed Sep 07, 2011 14:57 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
I think DavPaz broke it when he totally changed time. |
Author: | DavPaz [ Wed Sep 07, 2011 14:58 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
It works if you stop posting in this thread, losers. |
Author: | Cras [ Wed Sep 07, 2011 14:58 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
KovacsC wrote: The counter seems buggered That's because you're all posting in the rules thread. |
Author: | Trooper [ Wed Sep 07, 2011 15:00 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
Craster wrote: KovacsC wrote: The counter seems buggered That's because you're all posting in the rules thread. Or just use this link ![]() http://www.beexcellenttoeachother.com/counter/?t=7693 |
Author: | Trooper [ Wed Sep 07, 2011 15:02 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
Craster wrote: KovacsC wrote: The counter seems buggered That's because you're all posting in the rules thread. No it doesn't, it goes on thread creation, not latest post ![]() |
Author: | Curiosity [ Wed Sep 07, 2011 15:05 ] |
Post subject: | Re: Star Trek (TNG) Scum Rules and Discussion |
Either way, shut up. PM me if you have a question re: rules. |
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