devilman wrote:
Reminds me of Diablo II (I've not played WoW). Some of the drop percentages become so ridiculous as you go through the game, you have to look for ways of improving your chances, by getting other rare items which have their own low drop rates. Personally, I used to play it for fun foremost but with a little of the obsessiveness needed to try and get the more interesting items. If you go too far that way, you just end up grinding the same bosses till they drop what you're after and there's no fun in that for me, regardless of the 'rewards'.
Indeed, when I played EvE, I pretty much did no PVE at all, after figuring that the players would have the shinier stuffs. The bit at the end of the article:
Quote:
Why do so many of us have that void? Because according to everything expert Malcolm Gladwell, to be satisfied with your job you need three things, and I bet most of you don't even have two of them:
Autonomy (that is, you have some say in what you do day to day);
Complexity (so it's not mind-numbing repetition);
Connection Between Effort and Reward (i.e. you actually see the awesome results of your hard work).
I found especially interesting.
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