After a break, I've been going back to this. A lot. 26.4 hours says Steam, which makes me think "oh yeah, I left the PC on when I went out yesterday morning."
Is it any good though? Yes, but I can't tell you why.
I'll try and explain but I don't know why some aging PC age has interested me enough to play it so long despite the following factors: 1) My setup in the living room is such that I get wrist pain after playing too long, and 2) Why play this butt ugly game when there's loads of other stuff that could be played. That game about that woman and Her Story. Whatsitcalled? Women Lie, Dealwidit. Or something. Oh, and that game called The Fall, I really like the look of that ... and I could be playing it. But I'm not. I'm playing this pile of poo. And not because I have an overwhelming obsessive desire to finish games once I've started them neither. Yes, I can tolerate some bullshit, but if I really hate a game then I'll quite happily not bother wasting my time when I could be watching more House of Cards. Which I've just discovered. Good init? House of Cards that is. Not STALKER. Although that's pretty good too.
I've got it! It's because it reminds me of my favourite - and some would say the pinnacle - of the horror shooter genre - FEAR. I will make no bones about it: FEAR is fucking excellent. It's creepy, it's scary, it's got some of - no - the best baddies in any game ever. Excellent chattering enemies that will shoot the shit out of your face hole. And just when you think that you've killed the little sods in a shower of exploding bollock juice with a big old Spaz-12 Shotgun who walks around the corner? Fucking ED-209, init. Holy crackers. And once you've finally defeated Ed you'll move onto the next area. Where it is? Down this ladder? Oh, ok, I'll just go down heFUCKING THE RING GIRL IS STARING IN MY FACE.
Yeah, it was good FEAR was.
Oh Stalker? It starts off bad. Very bad. Full Motion Video, bad. And it gets worse: fetch quests dished out by a guy behind a window. Well, it was some time since this was released so I can give it a break here I suppose, but seriously, it fucked me off. Then you talk to some guys, you talk to some guys, blah blah and before you know it you're storming a bandit's hideout at night and you didn't realise that you've got an infinite torch to use (Press 'L' fact fans). Anywhere from there you learn that all your guns are shit and you're shit and radiation is shit and dying over and over is shit. So you finally learn what AE was moaning about in that Bioshock thread since he has probably been used to pressing F6 to quick save all his life every 5 seconds. I now do that with STALKER. Sometimes I don't and then I reply whole sections cursing my idiocy.
Anyway, you play for hours and hours. You struggle with the guns and the quests and soon it leaves you alone. You've been playing for hours. You fail missions almost as soon as they start when bandits wipe out people before you can even get involved because you're so shit. Are you supposed to be able to finish these missions? Not a fucking chance. I failed both bandit raids and some guys died. Did it ruin my enjoyment? Nope. Did I think I was supposed to complete these missions and save the day? At the time I did, and now I think the game doesn't give a shit if you fail. So once you learn to stop caring about winning then you get on with the game.
Once you fail two bandit raid missions almost entirely one after another you get into a major ruck with some army guys. Then it gets serious. Not only do army guys not fuck about but they also have nice weapons. Every guy will have a weapon perfectly capable of shooting a face off. Maybe not on the first go, but by firing spreadshots in the general direction of a head then bodies will fall. You start to realise that, yeah, shooting people in the face probably isn't so easy in real life neither. But that doesn't make it any less fun neither. I mean, in the game, not in real life; shooting people in real life is probably frowned upon. Anyway, you wrap up the army guys, you pick up some weapons and you learn that if you stand in front of someone and they are shooting you in the back 2 feet from you then you'll probably die quite quickly. So you die and then you learn the valuable lesson: enemies are sneaky bastards and they should be engaged at a safe distance. So you do.
Now you're enjoying yourself. You're settling into the atmosphere of the game. You've finally figured out WASD keys and aiming with a mouse. You've figured out what the different items do, how to manage your inventory. You're killing folks. A lot of folks and you're not so fearful that you won't engage but not so brazen that you won't avoid a fight if the odds are against you. You've also figured out what the tilt side to side buttons are actually useful. The only game where they are actually an integral part of the game. All those games you've played and thought, tilting around corners is fucking stupid and you never do it. Well, step out and watch someone put a bullet through you or just make you bleed, since you've figured out what that icon is at the side of the screen (finally). Or don't. Because you can look around corners.
Then it goes all FEAR on your ass: Sewers. Then you get some story in your face. Cut scene. And then you meet zombie army folk. Time to mow to work. Cause you mow them down with bullets as they're actually dead easy to kill (GEDDIT?). Then you get some psychic killer monster men doing strange stuff in your face. Psyk. I mean, sike. I mean, fucking hell, Cras? Psyche?
Anyway, you're fully versed with the tools of death and you've brought the SA-80 lookalike which has a kick ass scope that works. You might have a Spaz shotgun. You might have 4 types of assault rifle. I mean, seriously, you're a kitted out killing machine. And yet the baddies still blow you the fuck up. I reached The Antenna yesterday and met a guy with an RPG. Yes, I died instantly because it's insanely hard but I'd quick saved moments earlier.
The Antenna section is really good actually and leads you to what I imagine will be the start of the end game. The Antenna is causing massive amounts of radiation and needs turning off so you can head north. Typical objective game crap, right? The initial section leading up to it is the hardest part of the game so far. The canyon leading to the Antenna is infested with army folk, and you meet your first ever sniper. And his mate. Good job that you offed the first guy and nicked his sniper rifle for a game of "Who can find whom first and blow out the back of their cranium". Not the catchiest game title in the world but the second sniper is really good at it. It leads a whole new element to the game. Not only that the Antenna is causing the sky to frazzle and snap which means lightning in the sky and everywhere is a bit dark (making visibility poor in an otherwise very sodding dark game). The antenna has also made all of the metal radioactive so if you stand next to anything metal and you're radiation will go through the roof. That sounds shit, but when you've learned to stay out of harms way by standing next to sometime and peeking out, suddenly you're playing the game different. You're standing away from objects and you're trying to engage enemies from distance or draw them out instead. Then they fire an RPG at your grill.
I haven't got much further than the Antenna and, in fact, I still haven't got by this bit yet. Once you head close to the compound where the Antenna is stationed the colour bleeds out of the screen until it is a sepia yellow hue. Ghosts of mutants and stuff appear here and there and disappear. The sky beneath the Antenna looks like an untuned TV. And whilst you stand beneath the crackling sky wondering what happened, some cunt will wander up and put a bullet in your face sending you back to the start of the canyon because you forgot to quicksave. Fuck.
STALKER is, in my opinion, the precursor to Dark Souls. The following apply in some form to both games. The start is difficult and made worse by the near impenetrable wall of conventions that are never explained to the player. The moveset is not explained nor is your mission. You learn by doing and stumbling onto bigger and better weapons as you progress. The starting hours are make or break - the difficulty curve is so high and the weapons so poor that you wonder if it is worth it. Learning the conventions, the moveset and increased weapons evens out the difficultly curve and once you've reached a level of skill and competence then the real challenge begins.
STALKER, I've decided is a good game. It is FEAR but in a fancy new environment. The initial missions and the first few hours are a slog. A tedious, boring slog, but once the game starts to hit its stride and move you along in the campaign suddenly it's a fascinating little game. Old school, sure, but an interesting game even in today's market. I've played Metro 20-something and that had a nice background story but with a boring story and rubbish linear campaign. This isn't Metro, it's something else, some cooler, something more awesome and something I will eventually finish. I haven't seen Chernobyl yet but I've heard so much about it that I can't wait to get there in this virtual game about mutants, PSI powers and stuff and Russians.
I can understand why people would get mardy about playing it to start with but I do doubt whether they played it long enough to advance the story, learn the ropes and get into the nitty gritty of it. I doubt whether many people would take the time these days but I think it has been worth my time. I can finally understand why it has got the praise that it has. About 10 years too late. Tch.
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